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===Bellicatus Missile Array=== [[File:Bellicatus_Missile_Array.JPG|200px|right|thumb|Bellicatus Missile Array]] Imagine the Hyperios Missile Launcher's little cousin with an identity crisis. The Bellicatus Missile Array is a Missile Launcher weapon that looks like the fusion of multiple Space Marine turreted missile launchers reduced into a compact form. Seriously, this weapon can't decide whether it wants to be a anti-infantry, anti-tank or anti-air missile launcher; so it ended up saying "Fuck it!" and incorporated all of them in a tiny package. The Bellicatus Missile Array is primarily used by [[Primaris Marine|Primaris Space Marine]] [[Impulsor|Impulsor vehicles.]] These batteries are frequently used for those squads requiring additional fire support. Because the Magos who 'invented' this wanted to cram in every single type of missile there is in one tiny weapons system, the missile launcher ain't the most prettiest to look at. On the other hand, several vehicles with these would likely work together and result in the same number of each type of missile as it would if you had three Impulsors and each had one type of missile. Just without your eggs being in one basket. On tabletop, this missile launcher is the ultimate jack-of-all-trades of missile launcher. You want to clear out that annoying infantry harassing your unit formation? Launch some Heavy D6, Strength 4, D1 frag missiles at their faces. Want to destroy that dangerous armored vehicle for the final killshot? Launch the Heavy 1, Strength 8, AP-2 D6 damage krak missiles to make sure that vehicle stops dead in its tracks. Want to deal with those hard-to-hit, nightmare-inducing flyers? Launch the Heavy D3, Strength 7, AP-1, D3 damage icarus missiles to make sure that bird goes down for good. All of these missiles have a decent range of 48". Just don't expect the macross level of missile massacre you would traditionally see, such as the Hyperios.
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