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====[[Barbarian]]==== * Rages got buffed. They now last up to ten minutes, and you can keep them going by forcing saves or spending a bonus action if for some reason you can't put out an attack, which makes them easier to sustain without having to contrive reasons to hurt yourself if you're in a fight but not in a position to either deal or take damage and don't want to lose it. ** Level 13 makes this condition irrelevant as you can keep rages going for the full length without wasting bonus actions, etc. ** Primal Knowledge still gives an extra skill at level 2, but it now also lets you use Strength for certain skills when raging. These skills are are... a bit eclectic as aside from obvious ones like Athletics and Intimidate, you can also use Strength for Survival and even ''stealth''. Because the big angry man happens to know how to be deathly silent while screaming in rage. But hey, gives the class some utility out-of-combat and synergizes well with the reworks to rage. * Feral Instinct now gives advantage on all Dex saves at the cost of the old bonus to avoid surprise. * Brutal Critical replaces the extra damage die with extra damage equal to your level. * Relentless Rage doesn't give you a measly hit point just to cheat death, but a remarkably healthy recovery so you don't drop the instant the enemy hits you again. * Infinite Rage is gone, but on level 17 you can recover a rage at the beginning of each battle, making it functionally equal. * Path of the Berserker no longer uses exhaustion! HOORAY THE CLASS IS FUCKING USABLE NOW! ** Using Reckless Attack now lets you deal Rage damage x d6 extra damage on a hit. ** Mindless Rage now actually ends Charmed and Frightened instead of just stalling them. ** Intimidating Presence, while activating later, now scares a number of enemies in an AoE. Even better, the save DC uses your Strength, something you'll absolutely be maxing out. Unfortunately, it's now once per Long Rest to compensate and still costs an action.
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