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Scrollhammer: Order of the Black Worm
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===Elites=== [[Image:ArmoredSkeletons.jpeg|thumb|420px|right]] ====Skeleton Champions==== Created through more potent and time-consuming reanimation rituals, Skeleton Champions are far stronger than their lesser undead brethren. Knowing no fear, no pain, no rest, no compassion nor doubt, Skeleton Champions are implacable warriors that will stop at nothing to fulfill their master's ever order. ~21 pts per model. Elite. Skirmish, Infantry, Undead. 6-16 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Skeleton Champion | 4 | 3 | 4 | 4 | 2 | 3 | 2 | 8 | 0 | 6+ |} '''Wargear''': Skeleton Champions carry a Hand Weapon and Shield. '''Special rules''': Skeleton Champions cause Fear. The unit may upgrade one model to Skeleton Juggernaut(+1 W, +1 A) for +20 pts The entire unit may replace its Hand Weapons and Shields with: *Longbow (free) *Spear and Shield +1 pts per model *Pike +2 pts per model *Great Weapon or Poleaxe +3 pts per model The entire unit may take: *Plate Armour(5+) +3 pts per model *Full Plate Armor(4+) +6 pts per model The Skeleton Juggernaut may take up to 18 pts of magic items where appropriate from the armory. ====Revenants==== [description goes here] 16 pts per model. Elite. Horde, Infantry, Undead. 5-20 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Revenant | 3 | 3 | 3 | 4 | 2 | 3 | 1 | 8 | 3 | - |} '''Wargear''': Hand Weapon '''Spells''': Frostbite '''Special rules''': Revenants cause Fear. Any number of Revenants may each replace the Frostbite spell in their off hand with one of the following: *a Shield +2pts per model *Lower Resists +4pts per model *Magicka Drain +6pts per model *Icy Spear +6pts per model Any number of Revenants may each be given the following: *Light Mail(6+) +3pts per model [[Image:Wraith.jpeg|thumb|260px|right]] ====Wraiths==== Creatures seemingly wrought from pure shadow, the presence of a Wraith is preceded by a an almost palpable sense of dread. Wraiths are the spirits of long dead mages, trapped into this state either by the circumstances surrounding their death, or by being called up from the dead by a more powerful Wizard. Less than pleased with being denied their after life, Wraiths carry with them an unrelenting hatred for this plane of existence. So great is their malice towards the living that controlling them is less an issue of telling them what to kill, but what not to. ? pts per model. Elite. Horde, Infantry, Undead. ?-? models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Wraith | 3 | 0 | 3 | 3 | 1 | 3 | 2 | 7 | 2 | - |- | Gloom Wraith | 4 | 0 | 3 | 4 | 2 | 3 | 2 | 8 | 3 | - |} '''Wargear:''' none '''Special Rules:''' Wraiths cause Fear. Gloom Wraiths cause Terror. Ghostly: Ghostly models ignore difficult and dangerous terrain. They are Ethereal(see the Scrollhammer rulebook) and Immune to Frost. The entire unit may be upgraded to: *Gloom Wraiths +? pts per model ====Mummies==== There is far more that a Necromancer can create from a corpse than a mere Zombie. By soaking a fresh body in a bath of salts for a month and wraping it in linen, a Necromancer can preserve a corpse against decay. By ritually reanimating and imbuing a corpse prepared this way with stronger magicks, a necromancer might create a Mummy. Such creatures are not only stronger and more durable than lesser undead, but also more independent and understanding of orders. Barring damage or heavy use, a Mummy can serve its master almost indefinately. ? pts per model. Elite. Horde, Infantry, Undead. ?-? models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Mummy | 3 | 2 | 3 | 4 | 2 | 2 | 1 | 6 | 0 | 6+ |- | Greater Mummy | 3 | 2 | 4 | 5 | 3 | 2 | 1 | 7 | 0 | 6+ |} '''Wargear''': none '''Special rules''': Mummies cause Fear. '''Disease''' Mummies have Brown Rot One model may be upgraded to: *Greater Mummy +? pts The entire unit may take replace their Brown Rot with: *Crimson Plague +? pts per model *Slug Famine +? pts per model ====Bone Colossus==== [description goes here] 70 pts per model. Skirmish, Monstrous Creature 40mm x 40mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Bone Colossus | 4 | - | 5 | 6 | 4 | 1 | 2 | 8 | 0 | - |} '''Wargear''': none '''Special rules''': Bone Colossi cause Terror. ''(note: move to support?)''
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