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===Cloaking=== [[File:CowboyRobot.png|300px|right]] the role of Scout is a common one amongst machine combatants; being sent into hostile territory is exactly the sort of job humans DON'T want. With this in mind, many shells bear technologies that conceal a robot's presence. Some industrial or civilian shells were also intended to be unobtrusive, and have rudimentary stealth components to that end. '''Cost:''' - '''Dice Pool:''' Dexterity+Stealth+Cloaking '''Roll Results''' *'''Dramatic Failure''': your gears bind and squeal, or your shell is covered in garish eye-catching colors. Any Stealth tests you make during the scene automatically fail. *'''Failure''': your Cloaking hardware fails to engage. Nothing happens. *'''Success''': you gain the benefits of Cloaking until the end of the scene. *'''Exceptional Success''': as above, except you also add your Cloaking dots to Stealth Tests for the rest of the scene. **[]: Your shell's movement is silent. This effect is always active. Opponents attempting to detect you via hearing alone test against your dots in Cloaking **[][]: Technological means of detecting you (scanners, infra-red, and so forth) can be baffled by your Stealth skill. **[][][]: You do not require cover to use Stealth. You may hide in plain sight. Attacking or moving ends this effect. This consumes 1 charge. **[][][][]: As above, but you may move while Cloaked without ending the effect. **[][][][][]: As above, but you may move and attack without ending the effect. '''Action:''' Instant
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