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====MORALE==== Refers to a function that can raise or reduce morale level. It works by rolling a number of 6-sided dice equal to the pilot's morale skill, and counting how many dice fall under this Function's rank. These dice are called successes, and their number is the morale success rate. The effects then depend on the target: * In the case of opponents, this calls combat - the opponent can defend and then counter-attack. You might have to perform a defense roll as well. This number must then surpass the opponent's defense success rate by at least 1 success to reduce his morale by one. If your successes are double or more than the opponent's own, you reduce his morale by 2 points. This is called a '''MORALE ATTACK'''. * In the case of allies, This number must then surpass his current morale level to increase it by one. If all of your dice are successful, you raise it by 2 instead. This is called a '''MORALE RAISE'''. '''Base Cost:''' Costs 3 starting points to raise the rank up by one, until rank 4, and costs 4 starting points to rank up to 5 and then 6. Having at least one Requirement in the form of Morale, Energy, or Armor is needed for a rank 4 or above morale function. '''Add-ons:''' * MORALE ATTACK - Convert your morale function to purely affect opponents. '''Cost Reduction:''' Reduce this function's cost by half it's base function value, rounded down. ** MULTI-TARGET - The attack allows the addition of another target/victim for the morale attack roll. The single attack success rate as a result of the roll is compared with the defense rates of each individual target. The additional targets beyond the 'primary' one may only use the total Defense command if they do not have a support attack - by default, only the primary target can attack during the defender's combat round. If the primary target has an ally Support Defend him/her, it gets to avoid morale damage as per support defense rules. '''Cost:''' 3 starting points per additional target. * MORALE RAISE - Convert your morale function to purely affect allies. '''Cost Reduction:''' Reduce this function's cost by half it's base function value, rounded down. ** MULTI-TARGET - The attack allows the addition of another allied target for the morale raise roll. The single attack success rate as a result of the roll is compared with the morale level of each individual target. '''Cost:''' 3 starting points per additional target. * LONG-RANGED - The opponent cannot use the counter-attack command unless he uses a function with the LONG-RANGED add-on. '''Cost:''' 5 starting points.
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