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===The Core Five=== The five core Covenants from the core rulebook. [[File:IconCarthianMovement.png|75px|right]] ====Carthian Movement==== The wide-eyed idealists of the vampire world, the Carthian Movement see no reason why the status quo should remain unchallenged and are intent on challenging its concentration of power within the hands of a small number of elders. Needless to say, ideas like "democratic rule" and "acceptance of change" has made them bitter rivals of the Invictus, who see them as little more than rabble-rousers. The fact that they themselves can't agree on what the status quo should be replaced with doesn't help. But on the bright side, their affinity towards mortal laws and ordinances somehow allows them to gain special boons via their own "laws". [[File:IconCircleoftheCrone.png|75px|right]] ====Circle of the Crone==== A quasi-pagan Covenant that pledges its loyalty to a goddess-like figure they refer to as the Crone. While the specifics of their beliefs vary widely between its different sects (as do the other deities and spirits they venerate), they all agree that vampirism is a natural state of existence and that any vampire who wishes to seek enlightenment can do so if they are willing to suffer for it. That said, their practice of Crúac - a form of ritual blood magic that occasionally requires sacrificial victims to work - has raised more than a few eyebrows in vampire society for its tendency to rouse the Beast, and the fact the Strix can use it too can only be described as suspicious. [[File:IconInvictus.png|75px|right]] ====Invictus==== The closest thing to the Camarilla of VtM, they consider themselves the rightful leaders of vampiric society, while everyone else considers them to be a bunch of insufferable pricks. While they give lip service to the idea that they're a meritocracy, in practice the elders of the covenant hold all the power and have a vested interest in making sure that if the younger members try to advance in position it'll only happen on their terms. They may be oppressive and tyrannical, but even their rivals begrudgingly admit that they do a good job of keeping the Masquerade going. Plus, they've got a ton of cash and influence built up over the ages, which the vampires on top get to enjoy for all it's worth. They were descended from the remnants of the Senex, the leadership wing of the old Camarilla, and even in those nights their main interest was in keeping as much power for themselves as possible. ====Lancea et Sanctum==== [[File:IconLanceaEtSanctum.png|75px|right]] Christianity for vampires. According to their traditions, they descend from Longinus, the Roman centurion who pierced Christ's side with a spear as He was dying on the cross (see the Gospel of John); when His blood dripped upon him, Longinius was cursed with vampirism for his faithlessness and cruelty. Being religiously inclined doesn't mean that the Sanctified are pacifists or averse to their nature as vampires; on the contrary, they see their damnation as a necessary part of their role as a way of putting the fear of God into mortals and are notoriously zealous in their drive to convert unbelievers within vampiric society. This is made much easier for them by virtue of their practice of Theban Sorcery, which is best described as a blend of magic and miracles. The Lancea first came to prominence within the Camarilla during the Roman Empire, though for much of the Camarilla's history it was as distrusted among Roman Kindred as Christianity itself was among the kine. ====Ordo Dracul==== [[File:IconOrdoDracul.png|75px|right]] If you hadn't guessed by the name, Dracula himself founded this Covenant. Compared to the more religious or political bent of the others, its focus is more on the relatively scientific aspects of vampirism- more specifically, its search for a way to transcend the natural limitations of vampirism. Towards this end, it has developed a set of esoteric teachings called the Coils of the Dragon; while they have yet to fully transcend their vampiric state, the Coils are indisputably effective at mitigating many of the typical vampire weaknesses (e.g. a greater ability to resist Frenzy, reducing the damaging effects of sunlight during dawn and dusk, reducing the consequences of high Blood Potency, etc.) They're absolutely obsessed with furthering their studies of the vampiric condition and don't particularly care about who they hurt if it means another step closer to perfecting themselves. Ironically, this means the vampire splat best able to make themselves into something that's less dangerous to ordinary, innocent people is also the least interested in doing so- their goal is to become better monsters, not regain their mortality.
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