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===Venom of the Gods=== *'''Command Traits''': **'''''Cold-Blooded Killer''''' grants +1 attack. On a Trueblood, any opportunity for another 5 damage crit is highly valuable. Couple it with '''[Double] Onslaught''' and all of a sudden you have 6 strength 4 attacks at 2/5 damage for an average of 9 wounds per attack action. Nothing to sneeze at. **'''''Scaly Skin''''' adds +1 Toughness to the Fighter, just as the artefact, ''Embrace of Pain'' above does. **'''''Sibilant Whispers''''' grants you +1 Wild Dice at the beginning of the game (so long as the Fighter is in your Warband). This can be useful to guarantee getting that triple or quad when you really need it. Given how common doubles are, you're really using this for triple and quad abilities. *'''Artefacts of Power''': **'''''Sacred Unguent''''' adds a flat 5 wounds to the Fighters profile. You can slap this on a Venomblood with a Shield and give him a healing potion or Ur-Gold Sigil and you'll have a decent Fighter who can hold his own pretty well. Overall, this is a very valuable artefact in a Warband that has below average wounds profiles. **'''''Coiling Kris''''' adds +1 strength to all attacks. Given how easily you can use '''[Double] Poisoned Weapon''' it's not as valuable as the other command traits, but it can be helpful if you are short on doubles for a turn or want to save your doubles for another Fighters activation. **'''''Pendant of Nagendra''''' functions the same as ''Torc of the Serpentfather'', and so everything which was discussed above applies to it here.
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