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Warhammer 40,000/Tactics/Death Korps of Krieg(8E)
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===Heirlooms of Conquest=== Relics return in the new Codex. Like Warlord Traits, the regiment-specific ones really are regiment-specific, so custom regiments can only use the Universal list, but once again, this list contains the best options anyway, ''Kurov's Aquila'' and ''The Laurels of Command''. <div style="margin-left: 1em;> *'''The Blade of Conquest:''' Replaces a Power Sword. At S+2 AP-4 D1d3 it's better than a Relic blade...but if you want one why not take an actual Relic Blade on a SM? But if you're bent on demonstrating mortal hands are worthy of this [[Lord Solar Macharius|Macharian blade]], a Marshal, or Lord Commissar, could make something out of it, especially when supported by the usual retinue of Ogryn Bodyguard, Priest, [[Commissar Yarrick]], Bullgryn and Crusaders. The Guard may be a shooty army, but mortals can still fight the good fight with blade, boot and bodies. Plus the sword is only 4pts, ''try having some fun''. *'''The Dagger of Tu'Sakh:''' {{W40kKeyword|INFANTRY officers}} only, per the FAQ. During deployment you can set up the bearer and one {{W40kKeyword|INFANTRY}} unit of the same Regiment (if the bearer has one) in ambush behind enemy lines. At the end of any of your movement phases these units may launch their attack. Set them up within 3" of each other, more than 6" from any battlefield edge, and more than 9" away from enemy units. ''Surprise Special weapons are always welcome, especially when they're a part of a bigger plan instead of just them.'' *'''The Deathmask of Ollanius:''' {{W40Kkeyword|Infantry}} only; the bearer has a 4++, and once per game, at the start of your turn, can heal 1d3. **An Ogryn Bodyguard with a Slabshield will now have a 2++ (Bullgryn Plate optional) to only ever worry about snipers fishing for 6s and the Mortal Wounds he'll get from doing bodyguard duty...risks that are both diminished by it suddenly healing 1d3W, helping the overwhelmed Quartermaster. *'''The Emperor's Benediction:''' Replaces a Commissar's or Lord Commissar's Bolt Pistol, giving it +2 shots, -1AP, and +1D. While it can also target {{W40Kkeyword|Character}}s like a 12" sniper, it can't do so when the bearer is within 1" of the enemy, unlike the very similar {{W40Kkeyword|Imperial Fists}} Spartean relic Bolt Pistol. Still, better than a Plasma Pistol. *'''Kurov's Aquila:''' {{W40Kkeyword|Officer}}s only (now including Tank Commanders!). Every time your opponent uses a stratagem, roll 1d6, and on a 5+, you gain ''one'' Command Point. Which you may regain once you use them yourself with the '''Grand Strategist''' WT, allowing you to farm more CP out of the already high amount you'll have. Damn solid relic. ''Punish Ultrasmurfs for their recycling command points!'' *'''The Laurels of Command:''' One of the better relics too! {{W40Kkeyword|Officer}}s with Voice of Command. When the bearer issues an order to a friendly {{W40Kkeyword|Death Korps}} unit within 6" of them, roll a die; on a 4+, the bearer can immediately issue them another order, which does not count against the orderer's maximum, ''and can trigger Laurels again''. Also the only way in the game to stack multiple orders on one unit, though the bonus orders can't be the same as the first (so no, you can't use Fix Bayonets like 10 times if you keep making the roll). **{{W40Kkeyword|Death Korps of Krieg}} caught in melee wouldn't fall back because of their better WS: turn your Lasguns into pistols with '''"Without Mercy"''', but then go directly to '''"Fix Bayonets"'''. {{W40Kkeyword|Death Riders}} should instead '''"Fix Bayonets"''' and then '''"Duty onto Death"'''. </div> </div>
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