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Warhammer 40,000/Tactics/Kill Team(8E)
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===Combat=== All around Improvements involving combat phase, including ways to inflict mortal wounds. *'''Expert Fighter (Lv 1):''' Add 1 to this model’s Attacks characteristics. **'''Warrior Adept (Lv 2A):''' Add 1 to hit rolls for this model in the Fight Phase. ***'''Deathblow (Lv 3AA):''' Any wound rolls of 6 you make for this model in the Fight phase inflict 1 mortal wound on the target in addition to any other damage. ***'''Combat Master (Lv 3AB):''' Add 1 to the Attacks characteristic of this model for each enemy model within 1” of it at the start of the Fight phase, until the end of the phase. **'''Deadly Counter (Lv 2B):''' If any hit rolls of 1 or less are made for a model’s attacks that target this model in the Fight phase unless this model is shaken, roll a D6. On a 5+ the model that made the attack suffers 1 mortal wound after all of those attacks have been resolved. ***'''Killer Instinct (Lv 3BA):''' You can re-roll any failed wound roll you make for this model in the fight phase. ***'''Bloodlust (Lv 3BB):''' You can re-roll any failed charge rolls you make for this model. ====Unique Tactics==== *'''Level 1- Up and At 'Em! (1 CP):''' In the fight phase, after attacking with a model from your kill-team, pick a Combat Specialist that has not yet fought this turn. It can then be chose to fight next, before any other players pick their next model to fight. *'''Level 2- Defensive Fighter (1 CP):''' At the start of the fight phase, pick a Combat Specialist who is Level 2 or higher. Its Attacks characteristic drops by 2 (down to a minimum of 1) but opponents must re-roll successful hits made against that model. *'''Level 3- Deadly Charge (1 CP):''' When a Combat Specialist who is level 3 or higher makes a successful charge, roll a d6. On a 5+, the target of the charge suffers a mortal wound.
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