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===Shadowblade=== [[Image:Shadowblade.jpg|thumb|250px|right|An uncloaked Shadowblade.]] <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Fluff: <div class="mw-collapsible-content">Only a handful of Shadowblade super-heavy tanks remain in operation, with the vast majority consigned to stasis chambers on the largest Forgeworlds, where the Mechanicus labour ceaselessly to attempt to understand the arcane technologies that the Shadowblade uniquely employs. It is this very technology that forces the tech magos who study these ancient machines to keep them in stasis, for otherwise, the Shadowblades in their keeping would doubtless suffer the same fate that most have following the Great Crusade. The main component of the Shadowblade that sets it apart from all other vehicles in the Imperium is the so-called Darklight engine, which, when activated, cloaks the tank in an inverted light field which renders it entirely invisible to the naked eye, but even more crucially, causes all known forms of targeting and detection systems to fail. Exactly how the Darklight engine was able to achieve this was largely a mystery until Shadowblade tanks began to break down following centuries of service. Crews began to report disturbing images and sounds during Darklight operation, which slowly progressed to acute psychosis and insanity. Such was the worth of Shadowblade tanks that they continued to serve with fresh crews, despite accelerating rates of psychological trauma. In M34.229, a Shadowblade tank "Ghostwalker" undertook a routine operation on the war-ravaged world of Galfrex where the Darklight engine was in operation for 2 minutes and 12 seconds. Instead of reappearing however, Ghostwalker was never seen again. The crew's final transmission was completely suppressed by the Commisariat for reasons of morale. In their final moments, the guardsmen on board Ghostwalker were screaming of visions of complete insanity. No trace of the tank was ever found. It was these incidents of "Sudden Acute Material Destabilization", as the Mechanicum termed it, that gave the first clues as to how the Darklight drive operates. The belief now is that the Darklight utilizes a form of Warp technology to achieve its cloaking field. Upon activation, a thin field of Warp energy is projected around the vehicle, thus effectively removing it from the Materium. Since the tank itself does not enter the Immaterium, the crew is not exposed to the ravages of the Warp. The reason for psychosis in crews is that as the Darklight engine ages, it loses the ability to maintain the Warp field as merely a bubble. The walls of the field begin to thicken, closing in on the real-space vacuum that is the Shadowblade. As the Warp closes in, crew experience at first mild psychosis, then insanity, and then finally, the bubble collapses completely, and the Shadowblade enters the Warp. Recovery is, of course, impossible at this point.</div> </div> May be taken as a Lords of War choice for an Astra Militarum, Grand Convocation or Castellans of the Imperium army or as part of the Super-Heavy Support Element or 'Emperor's Fury' Super-Heavy Company formations. {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! HP ! Front Armour ! Side Armour ! Back Armour ! Unit Type ! Points Cost |- | Shadowblade | 3 | 9 | 14 | 13 | 12 | Super Heavy Vehicle | ??? |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *Darklight Reactor: The Darklight Reactor grants the Shadowblade the Stealth and Shrouded special rules. In addition, the Homing, Interceptor, Missile Lock and Luminagen special rules do not work against the Shadowblade and sensor equipment (like Servo-Skulls, Markerlights and Auspexes) do not have any effect on the Shadowblade. *Twin-linked Accelerator Destroyer {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! S !! AP !! Type |- | Accelerator Destroyer|| 100" || D || 1 || Primary Weapon 1 |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' Infiltrate <br>'''Options:''' *May take a Pintle Mounted Storm Bolter or Heavy Stubber for 5pts *May take a Hunter-Killer Missile for 10pts *May take Targeters (+1 BS) for 15pts ----
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