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Campaign:Enfolding Ice/Keiran
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===Socialize=== *'''Wild Revelry Approach''' (Soc 3, Ess 2) 3m, 1wp: Simple (6 Long Ticks) Combo-OK, Emotion, Instant. This Charm is a socialize-based social attack to make a group feel a strong emotion—to lose itself in hatred, grief, lust or the joy of festival. It functions exactly as Wise-Eyed Courtier Method, save that its unnatural mental influence imposes an Emotion effect rather than a belief. *'''Mastery of Small Matters''' (Soc 2, Ess 1) 1m: Reflexive (Step 1 for attacker, Step 2 for defender), Combo-OK, Social, Until Next Action. This Charm makes her responses to social situations so natural and appropriate that in social combat she treats all enemy groups as one point of Magnitude smaller than they are (to a minimum of 0.) It also increases her effective Appearance by one dot. When in doubt, other characters will be more apt to do small favors and provide hospitality than not. Finally, this Charm ensures that the character understands the basic motivations of everyone present in the scene, as if her player had rolled three successes on a mundane Investigation roll to estimate each person’s motives. *'''Gathering the Congregation''' (Soc 3, Ess 3) 10m, 1wp: Simple (Speed 5 Long), Combo-OK, Obvious, Social, One Week. The Exalt attempts to persuade everyone who can hear him to organize in his service, his player rolling (Charisma + [Performance or Socialize]). This Charm organizes all characters whom the Exalt successfully persuades into a social group under the Exalt’s direction. The group dissolves if the Exalt abandons it for more than a day. *'''Heartfelt Honorific Opportunity''' (Soc 5, Ess 3 Abyssals 143) 3m, 1wp: Supplemental, Combo-OK, Social, Instant. The Solar’s courtesies catch opponents off guard. This Charm may enhance any Manipulation-based social attack, making the attack unexpected. It is explicitly permitted to supplement actions using other Abilities.
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