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===Ranged Weaponry=== *'''Bioengineered Nerve Breaker:''' ''This weapon attacks the nervous system of the target and melts the synapses together, inducing spasms and subsequently death.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Bioengineered Nerve Breaker''' || 24" || Assault 3D3 || 4 || 0 || 1 || Blast. |} *'''Biofire Ejector:''' ''The weapon of the Fire Spewer teams. Contrary to other weapons, this burns the biofluid instead of charging it, producing a wall of fire especially deadly in close range.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Biofire Ejector (Short Range)''' || 1"-6" || Assault 2D3 || 4 || -2 || 2 || This weapon automatically hits its target. |- |'''Biofire Ejector (Long Range)''' || 7"-12" || Assault D6 || 4 || -1 || 1 || This weapon automatically hits its target. |} *'''Biofluid Torrent:''' ''Even more wasteful of the High Control Heavy Spitter, this weapon vomits liters of biofluid onto the targets, drowning them in waves of corrosive liquid.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Biofluid Torrent''' || 24" || Assault D6 || 6 || -3 || 2 || Blast. |- |'''Biofluid Rain''' || 36" || Assault 3D6 || 6 || -3 || 2 || Blast. This weapon can be fired at units that are not visible to the bearer. |} *'''Current Blaster:''' ''This weapon is a real exception to the weaponry of the Q'Orl; instead of using fetal biofluid, this weapon discharges lightning bolts so powerful they can even travel underground to strike hidden enemies.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Current Blaster''' || 40" || Heavy 2 || 5 || -3 || 2 || Every hit roll of 6+ with this weapon generates an extra 2 hit rolls. |} *'''Energy Megaton Pulse-generator:''' ''This weapon generates a thin layer of biofluid that functions as a blanket that covers a large portion of the target. Once it hits, this weapon discharges a pulse of electrical energies that overheats the fluid and makes it capable of eating through almost any material.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Energy Megaton Pulse-generator''' || 18" || Assault 2 || 7 || -3 || D6 || If the target is within half of this weapon’s range, add 2 to this weapon's Damage characteristic. |} *'''Grenade Weaponry:''' ''These small grenades are thrown thanks to a special launched apparatus found on the soldier's abdomen. Their effectiveness comes from the variant used and both function thanks to the immense knowledge of electrical energy the swarm possesses.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Electric Pulse Grenade''' || 6" || Grenade D6 || 4 || -1 || 1 || Blast. If a 6 is rolled to determine the number of shots this weapon fires, increase the AP characteristic of this weapon to -2 for the remaining of the phase. |- |'''Electric Impulse Grenade''' || 6" || Grenade 1 || 10 || -5 || 3 || This weapon can only be used once per battle. |} *'''High Control Heavy Spitter:''' ''A weapon highly favored among the hive Princes. This gun is rarely picked up, because of its extreme inefficiency when using fetal biofuel. This weapon works by literally spitting out liters of the liquid in a line to cover entire squads of enemies and frying them on the spot.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Control Heavy Spitter''' || 36" || Heavy 2D6 || 4 || -3 || 3 || Blast. Double this weapon's Strength characteristic if the target is a {{W40kKeyword|Vehicle}}. |} *'''Mortar Platforms:''' ''A common mortar mounted on the back of some larvae. The unusual position often means less-than-optimal firepower so they are often armed with additional stabilizers to increase their effectiveness.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Unstable Mortar Platform''' || 12"-60" || Heavy 1D3 || 5 || -1 || 2 || This weapon can be fired at units that are not visible to the bearer. |- |'''Stable Mortar Platform''' || 12"-60" || Heavy 3 || 6 || -2 || 2 || This weapon can be fired at units that are not visible to the bearer. |} *'''Ordnance Aimers:''' ''This weapon fires small shells filled with electrified biofluids that explode on impact, generating a rain of boiling acid.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Semi-automatic Ordnance Aimer''' || 24" || Rapid Fire 3 || 4 || -2 || D3 || - |- |'''Long Range Ordnance Aimer''' || 36" || Heavy 2 || 5 || -2 || D3 || - |} *'''Sparkler Needle:''' ''The electrical shock produced by this larva needle is small and can only hope to stun lesser forms of enemy armies.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Sparkler Needle''' || 12" || Pistol 1 || 3 || 0 || 1 || Each hit roll of 6+ with this weapon causes 2 hits instead of 1. |} *'''Techno Crafter Tool:''' ''A tool often found on hive technologists, it is often employed in repair and surgical experiments but its energy can find its use even on the battlefield. ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Techno Crafter Tool''' || 24" || Rapid Fire 2 || 4 || -2 || D3 || Double this weapon's Strength characteristic if the target is a {{W40kKeyword|Vehicle}}. |} *'''Voltage Weaponry:''' ''This family of weapons utilizes the biofluids harvested from the eggs produced by the Queen to create electricity-infused projectiles of boiling plasma that can even melt steel.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Voltage Blaster''' || 24" || Heavy 1 || 7 || -4 || 3 || Damage in excess from this weapon carries over to other models in the targeted unit. |- |'''High Voltage Destructor''' || 36" || Heavy 1 || 9 || -5 || 3D3 || Damage in excess from this weapon carries over to other models in the targeted unit. |- |'''High Voltage Rifle''' || 24" || Assault 3 || 4 || -2 || 2 || Each hit roll of 6+ with this weapon causes 3 hits instead of 1. |- |'''Neuroelectric Rifle''' || 24" || Assault 1 || 4 || -1 || 1 || Each hit roll of 6+ with this weapon causes 2 hits instead of 1. |}
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