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==Relations here== Most fantasy writers tend to exclude firearms. There are a variety of reasons for this, such as: *Most fantasy comes from [[Tolkien]], who, being a naturalist who largely despised industrialization, did not put guns in Middle-earth, although gunpowder does exist, used by the wizards (Gandalf's Fireworks and Saruman's Fires of Orthanc) and by the orcs. *Most fantasy (whether copy-catting Tolkien or not) is based on medieval Europe. Depending on your definition of "medieval," Europe did ''technically'' have firearms towards the very end (crude and unreliable ones, but firearms nonetheless), but most authors base their fantasy on earlier medieval Europe. *As in real life, firearms mean that vulgar, dirty, peasant conscripts can take down the author's Mary Sue noblemen [[knight]]s that trained ''so'' hard in the arts of swordsmanship and melee combat, though if the writer had any historical knowledge they would know that armor can be made "proof" against early firearm bullets (which is partly what spurred the development of full-body plate mail to begin with, as a sidenote) or that a crossbow or longbow can just as easily (in fact, MORE easily due to the general shitty performance of old guns) turn an armored man into swiss cheese. All that being said, most fantasy authors are much more open to cannons, which became viable on the battlefield long before smaller firearms anyway, especially in naval use (cannons were a huge game changer for sea battles). Some even make room for crude rocket launchers, especially if there is a not-China/not-Korea in their setting. (Laugh, but a big firework rocket will put a sod on fire and ruin his day just fine, doubly so if the morons are in wooden fort.) Generally speaking, if a world has both the "stock" fantasy races and guns, there will a strict hierarchy of who uses them, from most to least likely: *[[Dwarves]]: They almost always have the best, most plentiful guns. If only one race gets firearms, it's likely going to be them. In settings already rife with firearms, Dwarves will be the first to have repeating firearms, or even spec them into much more "multifunctional" use; being able to turn your heavy mining equipment into heavy weaponry at a moment's notice has its advantages after all. And of course, built-in bottle openers are a no-brainer. *[[Gnomes]]: As tinkerers, they're frequently on a different tech level from everyone else, including firearms. *[[Human]]s: Unlike the other races, which are usually an all-or-nothing deal, different human nations have different likelihoods of having guns. Italian and East Asian analogues, as well as the "industrious" or "scientific" nations, are much more likely to have them. If you're going to make firearms at any scale that matters in warfare, you're going to need lots of skilled artisans, plenty of steel and minerals, and cash to pay for their creation and the training of conscripts to use them. Your barbarians, guys keen on knights and chivalry, and the more conservative less so. If the nation is Post Renaissance, expect pike and shot style IRL analogue armies. If your setting has pirates, you pretty much have to have cannons at the very least. *[[Orc]]s: Orcs would probably love guns if they could actually build some. However, they're usually either incapable of building things or have a hard time organizing themselves to the point that large-scale firearm and powder production is possible. Even so, they could still obtain them them by other means such as fighting as mercenaries for guns and stealing them off the corpses of the fallen and similar. They are higher on the list if they are more like Tolkienian orcs, which can be fairly well organized and "delight in explosions" enough to manufacture their own gunpowder, if only for simple bombs. If Orcs are of the more Chaotic Evil variety then they will barely have crossbows, let alone guns. If Orcs are of the Klingon variety, as in the violent tendencies are normal enough that the civilization can function, then they will LOVE big guns. *[[Elves]]: Being arrogant pricks, they see guns as crude, inaccurate, foul-smelling contraptions that are no substitute for a bow. However, they'll still use them when necessary, even if they don't like it. That said, elves also had a good reason to not use them, namely most firearms in a fantasy settling are arquebus-type single-shot smoothbore weapons, which are outranged by longbows. Longbows are even decent against most kinds of armor ([http://en.wikipedia.org/wiki/Battle_of_Agincourt ask the French]). The main advantage of firearms, even early ones, is ease of use and armor penetration though armor could be made that could stop an early handgun. The main problem with longbows is that it takes years to learn, which is not a problem for long-lived elves. Between a smoothbore handgun and a longbow, the bow is simply a better choice to an elf. The problem of course is that longbows are about as good as bow technology can get while handguns can be improved to rifles, against which bows only have rate of fire as an advantage, then Repeating Rifles, which bows have no advantage at all against. So while Elves may have an advantage to sticking with their longbows well into the age of pike and shot, if they're not careful their Longbows will end up fighting against Springfields and Winchesters and they will end up the worse in that exchange. If tech reaches that point, expect the Archer/Hunter stereotype to turn into Snipers/Mad minute riflemen. And if they're still vehemently opposed to foul-smelling gunpowder, it's possible they could consider air guns (like the Girardoni air rifle used in Europe and by Lewis & Clark's exploratory mission). Assuming they can make a reliable air pump and pressure tank on their own. *Wood Elves and other Fey/Nature types: They'd rather die than use a firearm, even if the rest of the world has moved onto biplanes, bolt-action rifles, shell-firing cannons, and tanks. If this happens, this means they either have powerful magic (so the actual weapons used are unimportant), they are ''really really'' good shots with a bow, they have much stronger friends (Think like the amish) or they're about to get colonized. That said: the problem they have are not guns themselves, but making them as mass production always has some environmental costs they can not stand for. If they could get their hands on some way to make guns that did not harm the environment in the process, at least anymore than making a sword does, they might go small for small scale fire arm production, but this is rarely explored in fiction. For how this conservative attitude tends to apply to tech in general for fantasy settings, see [[Medieval Stasis]]. Of course, sci-fi writers almost exclusively use guns, even if not necessarily firearms, seeing as how it's THE FUUUUUUTTTTTUUUUURRRREEEE. The exceptions are [[Warhammer 40,000]] and ''[[Dune]]'': although guns are the main combat implement in 40K, close combat is still alive and well, and most armies have at least one elite, close-combat unit wielding weapons that are distinctly not guns; in ''Dune'', guns are pretty much dead as a weapon of war, as personal-scale force fields stop fast-moving matter (like bullets) from crossing them, but slower matter (like swung knives) can pass through, and if a lasgun blast touches the field, at least one end of the equation comes out "BOOM!!!". Most sci-fi universes do have close combat weapons on the scale we see in modern warfare, though, like in Mass Effect, where, as the Reaper forces (who are basically [[Necron]]s and [[Tyranids]] combined) invade the galaxy, people begin developing their Omnitools to snap-produce a white-hot blade of hard metal above the wearer's hand... And then there's the Krogan, who are too bloodthirsty and too large to properly take cover, so they headbutt things instead of using guns.
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