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====[[Fighter]]==== * Persuasion is added to the skill list, continuing the class's march away from the 3.X "worst skill list in the game" pit of shame. * Second Wind gets more uses per day off the rip, but at the cost of only recharging on a Long Rest. This isn't terrible early game, and doesn't make a gigantic different late game, even considering the extra uses they can be put to, but expect to ''really'' feel that pinch mid-game when you're getting the worst of both worlds, especially since the rework to later abilities turned Second Winds into a currency that need to be expended. And unlike the Cleric or Druid, powerful game-defining spellcasters, you never get ''any'' ability to get them back on a short rest ever, [[troll|because what the game really needs is to nerf all the muscle classes while buffing spellcasters, again]]. * Action Surge can now only be used for certain actions. Fortunately, they're all ones you'd already be doing 95% of the time anyways, most notably using Attack to make your bundle of extra Extra Attacks, but it still reduces the ability's overall utility, most notably in making it very difficult to use items and the like. * Level 7 lets you swap out a weapon's Weapon Mastery trait for another that it can qualify for every time you hit with it. At the very least, it's a neat bonus trick to rely on, but you're stuck choosing between one or the other until level 13, when you can pick both traits. * Indomitable grants a bonus equal to fighter level on the reroll, taking it from mediocre to actually really strong, although it still only recharges on a Long Rest... ** Level 17 isn't really a second use of Indomitable, but it kinda is since you can only use it after using up Indomitable. It requires you to spend a Second Wind, gaining the hitpoints as normal, which might be useful if you're being hit by a breath weapon and might actually die if it you don't make the save. And remember, you only get four of 'em a day tops, ever. * Champion also gives you a floating skill proficiency slot off the fighter list that you can swap whenever you finish a long rest, giving the subclass a fair bit of extra oomph. ** Level 6 lets you gain Heroic Advantage once per battle if you don't already have it. ** The capstone ability retains the regeneration at half health effect, and also lets you crit death saves with the same expanded range as your attacks.
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