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====Morag Tong Assassins==== [[Image:Moragtong.jpg|thumb|400px|right]] The secretive brotherhood known as the Morag Tong are the Temple's primary means of keeping the peace among the Great Houses. Followers of Mephala, the Morag Tong venerate the art of murder, performing assassinations in exchange for money or equipment. They are not savage killers, however, but instruments of a strange form of justice; most criminal convictions in Morrowind result in heavy fines, with the wronged party being given the legal right to use that money to pay the Morag Tong to assassinate the guilty party. The Morag Tong send forth an assassin, bearing an Honorable Writ of Execution, who bears the legal authority to track and kill the criminal. It is only rarely that the Morag Tong will use their power and resources to conduct illegal assassinations, or to kill outlanders; they prefer to keep their hands clean of all blood that they are not sanctioned to shed. It is by this means that the Great Houses are able to go to war with one another, while rarely setting off overtly bloody feuds or pitched battles. Should there be a misconduct among members of two Houses, the Morag Tong is permitted to avenge whatever grievances result from the action. As an organization primarily internal to Morrowind, whenever the Morag Tong appear in battle, it is only in time of dire need, or when they are tracking an enemy leader to prepare for the kill. 95 pts per model. Elite. Skirmish, Infantry, Dark Elf. 1-3 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Morag Tong Assassin | 8 | 8 | 3 | 3 | 2 | 8 | 3 | 10 | 4 | 6+ |} Wargear: Dagger. Throwing Stars: The Throwing Stars of the Morag Tong count are thrown in succession, with blinding speed, as an assassin leaps at his target. The Throwing Stars are a pair of dual wielded 1-handed ranged weapons, each with the following profile: Strength=model S, Fire and Charge 4, Range 3". They may be equipped on the same turn as a Morag Tong Assassin's other weapons. Morag Tong Armor: The grey and red robes of the Morag Tong are padded with strong leather, and filled with enchantments of concealment. This is Light Armor(6+) which grants the bearer Stealth, and does not give him Weakened Magicka(see the Armor rules in the Scrollhammer rulebook). Writ of Execution: This sealed document bears the name of the target of the Morag Tong. At the beginning of the game, if your army contains any number of Morag Tong Assassins, choose a model in your opponent's army. The Morag Tong Assassins in your army target that model for assassination. They may choose to have any number of attacks made against that models unit in close combat assigned to that model, re-rolling misses and failed wounds against it. All hits and wounds caused in this manner must be allocated to that model. Spells: Each Assassin knows an Illusion spell from the army spell list of your choice(cast on 13+ or less), or Black Hand. Special Rules: Infiltrate, Fleet of Foot, Move through Cover, Hit and Run, Precision Strikes, Precision Shots. Lightning Reflexes: Morag Tong assassins have 4+ cover saves while in Close Combat. Secret Orders: Morag Tong units may not be joined by Independent Characters. Any number of Morag Tong Assassins may each replace their Throwing Stars with: Bow (free) Short Bow (free) Pair of Hand Crossbows(free) Any number of Morag Tong Assassins may each be given: Katana +20 pts per model Each Morag Tong Assassin may upgrade any number of his weapons to: Glass +6 pts per weapon Ebony +10 pts per weapon Daedric +25 pts per weapon
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