Editing
Warhammer/Tactics/8th Edition/Vampire Counts
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Arcane Items==== *''Book of Ashur:'' 70 points, bearer has +1 to cast and dispel. That's a LOT of points for something there's better options for. *''Feedback Scroll:'' 50 points, one use. Instead of dispelling, you can use this. The spell works, but for every power dice used to cast the spell the casting Wizard takes a Wound on a 5+. If you're lucky, you can use this to take out your opponent's only spellcaster. Pretty good choice. *''Scroll of Leeching:'' 50 points, one use. Use it instead of dispelling, you get to have as many dice as was used to cast the spell in your next magic phase (no more than 12 dice ever, remember). This puppy, if used when your opponent whips out Dwellers or Cas's Comet, can get that Black Coach out a few turns early! *''Sivejir's Hex Scroll:'' 50 points. One use, once again you use it instead of dispelling. Enemy Wizard must roll their own level or lower on a D6, but if they fails they turn into a frog. They can no longer cast spells, their magic items stop working, and all stats other than Wounds become 1. Each turn they must roll a D6, and only on a 4+ do they go back to being normal. *''Power Scroll:'' 35 points. One use, use when you cast a spell. ANY roll of a double causes Irresistible Force and a miscast. Suicide spell, coupled with Forbidden Lore you can try to whip out a level 6 spell that your opponent cannot try to prevent. It's actually not a bad option, taking a single Vampire on their own, far from friendlies the explosion radius can hit and whipping out something big. But that's about it. *''Wand of Jet:'' 35 points, one use, after you roll your power dice you can tack on an extra power dice roll. Not bad when you're trying to conserve dice between multiple spellcasters. *''Forbidden Rod:'' 35 One use. Add D6 more Power Dice to your Magic Phase at the beginning, but inflicts D3 Wounds on the user that you can't save against (You don't get Armor Saves but Ward and Regen are still allowed). Since you can restore such Wounds with the lore attribute, it's not a terrible tradeoff particularly if you can save some of them with Black Pariapt. *''Trickster's Shard:'' One use only. 25 points, use at the start of the Magic Phase. For that phase when one of your spells is dispelled the enemy Wizard that did it rolls a D6, taking a Wound without saves on a 5+. Eh...good if you're spamming Invoc on a bunch of different casters. But this won't really save you from dispelling, and on phases you aren't casting many spells it's wasted. *''Earthing Rod:'' 25 points. If you miscast, you can reroll the result. Not a bad idea but it's a bit too expensive to reroll what will probably be another "localized Exterminatus". *''Dispel Scroll:'' One use, 25 points, use instead of attempting to dispel. Auto-dispel an enemy spell, unless it's Irresistible (at which point the caster won't be around much longer most likely). This is never bad, for any army, to take. *''Power Stone:'' One use. 20 points. Before you cast a spell, you can use this to add two power dice (you must use at least one of your regulars). *''Scepter of Stability:'' 15 points, one use. Increase dispel results by +D6 after you find out how many you're getting, but before any casting takes place. Pretty good. *''Channelling Staff:'' 15 points, add +1 to all Channeling attempts to get more power dice. Eh...probably not. 16% chance for just one more power dice. You have much better ways to get it. *''Scroll of Shielding:'' 15 points, one use. Use instead of dispelling. Target of the spell has a 4+ against Wounds caused by it. Since most spells you should be afraid of (barring the Lore of Death) don't cause direct Wounds, this is usually a mediocre option.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information