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===Battle Brothers=== '''Farsight Enclaves/Tau Empire:''' Yep, you can actually ally a "standard" Tau Empire list with a Farsight Enclaves list. This means four Riptides (five counting O'vesa). This means nigh-on broken. This means you WILL do this. on 2,000+ point games that's 9 available riptides. Use the Fire Cadre data slate for an extra to bring that number up to 10. Do you count R'varna riptides? That's 6 more. Enjoy throwing 16 mechagodzillas down your enemies throat. '''Craftworld Eldar:''' With all this BS3 all around Farseer with Guide and Prescience is golden, especially when casting on markerlight squads. You can put him on jetbike, and troll his way into Crisis team (he's T4 and can do JSJ after all). As space elf codex get pretty brutal update, pretty much everything eldary could be useful - even cheap guardian squad to sit on your objective and man your quad-gun with BS4, if the Farseer is the only thing you want. Also, for extra cheese value, you can take a squad of wraithguard with Shadowsun and Spiritser, so that they can hold objectives, melt tanks, have a 4+ cover in the open, and give Shadowsun T6 due to majority toughness (534 points). U mad, bro? Sadly, they couldn't infiltrate even with Shassera (althought to be fair some tournmemnts do play it that she can infiltrate them, make sure to check with the TO), but this unit still destroys anything in 12 inches, has majority T6 and will have a 2+ cover in terrain, you'll just have to footslog/outflank to get them where you need them. '''Eldar Corsairs (Forge World):''' You need the Prince. Think about it. Deepstriking your Broadsides? Your Hammerheads? A Corsair Eldar Warp Hunter, or even the FUCKING WRAITHGUARD? And he can trigger Night Fight, pin the shit out of a blob before the even get running, or fuck up tanks hiding at the edge of the board. Your troll skill just went over nine thousand. SCREW THAT, get Irillyth (got a nice buff in FW FAQ), re-rolling night fight? Giving preferred enemy EVERYTHING to all other shadow spectre squads and also giving them SCOUT?!? Your enemy wants to hit your gun line? He should prepare to take it up the you know where with spectres that have preferred enemy, your enemy wants to chase down 4+ cover (doesn't stack with stealth nor shrouded, requires you to have made a jet thrust move on the turn preceding otherwise bumped down to 5+) all day with jet packs? Be my guest. Cry some more! Irillyth basically gives you the infantry equivalent of battlesuits, use the suits as your tanks and the spectres as the infantry screening them. Not to mention that Irillyth gets what is essentially a 3 shot plasma rifle that somehow acts like a quasi markerlight for spectres except boosting S or lowering AP (although you can only fire one shot at the S and AP, does make for a squad that can tank hunt nicely). His spear also butchers TEQ's (although first turn of assault, *hint* hit and run *hint*. Downsides? Really REALLY expensive, a single corsair costs more then a naked battlesuit, so if your running this you should consider doing little more then flooding the battlefield with battlesuit troops (Enclave) and pathfinder teams with perhaps a skyray for AA. Five battlesuit squads backed up by three corsair squads, while night fighting? You may not win nor even be competitive, but it will be an entertaining game. '''Space Marines:''' Even meeting basic requirements on the force organisation chart can be downright useful, a librarian can provide some much needed anti psyker ability, whilst sniper scouts can do what kroot do in a somewhat more survivable (albeit more expensive) package. Plus it's just another excuse to plug GW' cash cow; TEH SPESS MEHREENS!!!! The librarian becomes even more valuable if you want to run a Farsight blob, because you gain the chance to take Gate of Infinity, which means your blob can deepstrike 24" away every turn without scattering thanks to Farsight's warlord trait, and no scatter means no chance of the gate specific perils occurring. Deepstrike your librarian behind cover, with the suits sticking out, shoot a nearby unit to dust and then jetpack into safety and repeat every turn. While it does get stupidly expensive, your crisis suits and Warlord gain the potential to be literally untouchable. Does anyone else find it odd that the two double-page art pieces show Tau fighting against Eldar (inside the front and back covers) and Space Marines?
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