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Warhammer 40,000/7th Edition Tactics/Genestealer Cults
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===Fast Attack=== *'''Armoured Sentinels:''' Better armored than their Scouting Brothers, but still at only 2HP you'd best take at least 2 in a squadron if you don't want to hand over First Blood to your opponent. **Worth noting that this is one of the only ways to get Plasma into your Cults (the other being sponsons on a Leman Russ). 50 points for a 12/10/10 2 HP walker with a plasma cannon is nothing to sniff at. A squad of three of these is cheap, partially gets around their average BS by being blasts, and will easily make any squad of TEQs sweat. Just be ready for them to melt themselves with Gets Hot! rolls. Gains Outflank in a neophyte cavalcade, pair with plasma and mention it often and loudly to fuck with your enemies deployment. *'''Scout Sentinels:''' With such weak armor, most likely they are going to die on the second turn. Fun choice of weapons. Key part here is that they have Scout. But still - they are going to die. They are open topped. They are going to die. They have 10 armor. They are going to die. They have two Hull Points. They are going to die. But they may as well take a tank or two down with them. If you want to be insane, having Heavy Flamers all around can result in hilarious infantry murder. Otherwise, most of the time you'll take them as a 40 point autocannon on legs since they are cheap and effective against most things. (Outflank you plebs, these are great.) **Heavy flamers become amazing when combined with the Neophyte Cavalcade. Giving Scout Sentinels access to the Cult Ambush table gives them a 50-50 chance of popping up somewhere on the board within 6" of an enemy. While you won't get ideal coverage, the flame template is 8" long, so you'll be able to hit the first rank or so of the enemy, depending on how tightly packed they are. Combine that with a bit of clever Tank Shocking in order to force the enemy closer to your flamers (and bunched more tightly!) and you have a pretty serious combo against non-MEQ infantry. If you roll a 6 on Cult Ambush, put on your biggest troll face as you pop up within 3" of the enemy with 3 Heavy Flamers and then charge them with 6 hull points of 10/10/10 tarpit goodness. Absolutely hilarious against S3 armies. Torch a big blob of Hormagaunts or Conscripts, then charge in with your 105 points of walkers and spend the rest of the game kicking them across the field. *'''Goliath Truck:''' Open topped transport for your dudes, meaning guys can assault from it, plus it gives you a twin-linked Autocannon. I know what you're thinking, but unfortunately it cannot carry Purestrain Genestealers or the Patriarch (if you want Genestealers on Wheelers, take a Chimera instead (though of course the Chimeras aren't open-topped transports)). In rules terms it's like a beefed up Ork truck for just less than double the points, more armour and bigger guns.
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