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===Cerastus Knight Lancer=== Faster and with a completely different load-out to the traditional types of Knight. The Shock Lance has no blast, and is essentially a rapid fire plasma gun, so it is not as effective against vehicles at range and doesn't really give any benefit against vehicles in melee either over the Reaper Chainsword other than the +1 to Initiative. Don't forget it's shooting attack has concussive. So it can hunt MC's and other big things reliably. What you want to do with this one is get it stuck in to squads of dudes and tear them apart. It is helped here by having an invulnerable save in melee which the other Knights don't get, more attacks, a -1 to hit penalty on enemy superheavy walkers and Gargantuan Creatures, and extra initiative on the charge. More likely to be shot at by your opponent. Being bigger means it is more likely to present a target, but also being an expensive piece of Forgeworld kit means that it is also a more attractive target for your opponent. Plus, it can't move its shield behind itself. Makes an acceptable Scion-Arbalester, since its multi-shot S7, tank hunting plasma gun will fry most aircraft easily, but a Castigator or Styrix could both do that job better, and this is your primary melee Knight and you don't want it standing still ''just'' to get Skyfire. Also as one of the few knights with a good AP ranged attack (the other being the Errant) you want it focussing on high value targets like terminators or characters. Makes a good Seneschal since it would then gain a 4+ invulnerable save in melee, and creating a WTF moment when your opponent finds the many of his attacks just bounce off the thing! If you already have HQ slots filled by something else, then consider the Aucteller, since the Lancer is one of the few knight patterns that is really going to have a good chance at killing that "one guy" https://www.forgeworld.co.uk/resources/PDF/Datasheets/knight-lancer.pdf
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