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===Rare Units=== * '''[[Bastiladon]]:''' 175/185/215pts. The big war wagon. Very durable and an anti-monster attack with a magic relic mounted on it. This thing got reamed. 15+ points, moved to rare choice, loss of poison in the skink spears, and it can no longer replace the Ark with a Solar Engine for free, but at a costly 40. For a cheaper 10 points, you can add a Revivification Crystal, allowing Cold-Blooded units within range to get Regen 6+ saves to reinforce the heavy troops. **Ark of Sotek: adds models to a Jungle swarm and deal damage to whatever enemy is near it. **Revivification Crystal: lets your units gain Regeneration(6+) when near it. **Solar Engine: gives friendly units an Initiative boost and shoots a Magic laser. * '''[[Stegadon]]/Ancient Stegadon:''' 215/220/270pts. The offensive version of a Bastiladon, including a d6+1 impact hits. It is armed with a poisoned Bolt thrower, a blowpipe machine gun, or a Magic support Engine. The Ancient is now condensed into an upgrade that makes it 10 points cheaper than before. Everything else that made this a mainstay remains as it was. Additionally, with the changes to Bolt Thrower Rules, units may take armor saves as normal. This means a Demigryph will save 67% of the time (IMO, this is an oversight and should have the AP1 as a regular bolt thrower does). * '''[[Dread Saurian]]:''' 365pts. The giant from Monstrous Arcana and the biggest there is. Though it has a pitiful WS4, its bite does d3 wounds at S8, and M7 makes it very mobile. The Saurian can upgrade it with either: a 4++ ward against non-magical attacks; flaming attacks with 2d6 S3 flaming impact hits; the ability to force enemies to take -1 to hit when targeting the Saurian & making Undead and Daemons take ASL in close combat; mega-barding with Unbreakable and T8 but M5; or +1 Move, Ambusher & Swiftstride that forces enemies who stand and shoot to re-roll hits when it charges. * '''[[Coatl]]:''' 270pts. A giant fly(8) snake. It only has 4+ armour, but it gets 3+ magic resist and forces enemies shooting missiles at it to take -1 to hit. It also Lv2 Lore of Heavens wizard with a bound PL3 spell that lets you reposition d3 pieces of forest terrain by d6" - something you'd only use if you have forests set up that you know won't hurt you.
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