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===Pilots=== *'''Nom Lumb:''' (''H&A'') Probably an OC from the ''No Disintegrations'' splatbook. Init 1. When an attack is declared against him, he is forced to rotate his turret to an arc that the attacker is in. He's sort of a double-edged sword where he's pretty much guaranteed to have somebody in arc, but a smart opponent can control it pretty easily. Nom demands Gunner Dengar. *'''Contracted Scout:''' A generic Init 2. In 1E, it had a Talent slot, so the ability to fly three of them with deadeye, an astro unit, and a full loadout of torpedoes put them at pre-nerf phantom levels of overpowered - which is why Deadeye was nerfed to "Small Ship Only". You can still attempt to run x3 "U-Boats" lists, they just no longer are alpha strike monsters who eat rebel fighters for breakfast. *'''Manaroo:''' An Aruzan, a race of blue-skinned black-haired human variants with the ability to share their emotions telepathically with other beings, Dengar's [[waifu]]. Init 3. At the start of combat, you can assign all your green tokens to another friendly ship at Range 0-1. She is a boon and a half to support abilities that need tokens, like Lando and Chewbacca as crew. **Sticking Maul in the passenger seat can keep her able to fight even after she gives away her focus. **Giving her IG-88D while flying alongside IG-88A allows you to pass calculate tokens all over the place. *'''Tel Trevura:''' A minor criminal of some kind of an unknown race who shipjacked a JumpMaster 5000 at gunpoint, then crashed it on an asteroid to fake his death. Fett discovered he was still alive and brought him in, sharing 40% with the informant who tipped him off. This was early in Fett's career, back before anything short of 200% of a bounty was something he could accept without going on an omnicidal rampage. Initiative 4. When he dies for the first time, you can cancel all remaining damage, remove all damage cards and slap 5 facedown cards on him, and respawn on your side of the mat. Fun, even if it won't save you for that long. *'''Dengar:''' The cybernetic bounty hunter in Empire Strikes Back with toilet paper on his head. Never kept cages on his ship, since he only ever took dead bounties or operated with other bounty hunters on the few bounties worth capturing alive. Somehow Initiative 6 (with some people rationalizing it that he was a swoop racer in the old canon, despite Sunny Bounder being Initiative 1 '''for the exact same reason.'''). Once per round after you get attacked, you can make an immediate attack back on your foe in your forward firing arc. DAMN good, but situational, and obviously synergizes with the title upgrade. Best if taken with upgrades like Expert Handling that'll let you duck and weave to always have some punk in your face. **If you have Dengar in the Gunner seat, after you defend against somebody who's in any of your arcs, you can spend his recurring charge to give your opponent a choice: Remove a green token or let you roll an attack die, inflicting the result. He makes an excellent counter to Juke and because his revenge shot doesn't count as an attack, Captain Jostero can use it to make his bonus attack. <gallery> Image:JumpMaster 5000 Specs.jpg Image:Punishing One.jpg|The Punishing One. Image:Young Dengar.JPG|The young Dengar. Image:Old Dengar.jpg|Dengar, after the accident. </gallery>
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