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==Army Building== === Getting Started === When getting started with the Ossiarch Bonereapers, it's important that you understand the direction you want to take your list in. If you are going for competitive, you're going to be making the most out of Mortek Guard, while if you are going for fun and cool, you have a lot of fun and cool options. If new to the game, look out for a Feast of Bones set half, as it can be a great start to your Ossiarch Army. Another way to start would be with a box of Mortek Guard and a Liege Kavalos, as this gives you a little bit less than a Start Collecting worth of points, but a lot of cool units to start working on. === Currently Competitive === The best lists right now center around the fact that Mortek Guard units are incredibly over-statted for their points cost. As for which Legion, following the nerfing of Petrifex in 2.0 and the slight buff in 3.0, Mortis Praetorians and Petrifex share the top spot. ==== Heroes ==== A Petrifex-aligned Liege-Kavalos is a mainstay in the General position, as the Mighty Croissant command trait and Godbone Armor artefact make it a 9 wound, ignoring first wounds of every phase monster, along with the extra RDP generation for being a liege and a penalty to rend rolls making the Liege basically indestructible, as Nagash would want. The other best hero seems to be the Soulmason, as it has great casting for the points, and really fills out the support role of your army. You can also build Nagash or Arkhan centric lists, and those typically look like Nagash/Arkhan, blobs of 30 guard and a support unit or two. Taking Arkhan and Katakros together is a potent alternative to taking Nagash, sacrificing a little bit of killing power for a lot more healing and buffs. ==== Battleline ==== Mortek Guard, usually a pair of 2 30 blobs are great (and also almost half your army, so its probably best to run them in smaller groups to have more board presence.) Then, fill out the battleline with some of those dead ponies. Seriously, Mortek Guard are only 140 points right now, can be given exploding 5+s and additional rend (in Petrifix Elite.) They're practically the backbone of any Ossiarch army. ==== Other Models ==== Necropolis Stalkers are your can-openers, popping heavily armored units. They can also move as if flying, opening up more options, and are cheaper than the other Hekatos units. Gothizzar harvesters can be run as a one of per blob of Guard you manage to field. This means that your Mortek Guard is going to have a 4+/6+/4+ save, which is equal to about a 13.88% (or a "1.25+" save equivalent) chance to wound. Per model. That's like having a 0.83+ save. Mortek Crawlers can be utilized to constantly rampage as your large blobs of guard gum up the board, create incredibly tough tar pits, and slow down enemy units. Another benefit is that if a cheap unit is used by your opponent to attempt to capture an objective, you might be able to wipe it out before it gains any points if you notice it soon enough and identify that part of your opponent's game plan. ==== Spells ==== There are several good spells that you can take, although overall the spell lore is kind of boring. Empower Nadirite Weapons is the best spell in the lore, mainly because most lists are running blobs 20 or more Mortek Guard and the spell makes them table. Arcane Command can be taken on a second support wizard, as can Mortal Contract, depending on who you think you might be facing. Reinforce shield walls can also be a decent spell, especially if you are combining several layers of saves to make Mortek Guard the ultimate pit of bone. ==== Using Battalions ==== Because of the ability to increase RDP generation, there are some ways you can use cheap battalions to increase the amount of RDP you have, and lower the amount you need for specific units. One of the best and cheapest battalions is the Mortek Shield Corps battalion, which requires one of your 3 Mortisans or Vokmortian and 3 units of 10 Mortek Guard, allowing you to use one of the CAs on the Mortek Guard for free, once per turn. It also presents you with an additional RDP per turn. The shield wall ability allows you to reroll saves, which means that your 4+/6+ save turns into a 4+/4+/6+ save. Now, add in one of those Harvesters, meaning that you have a 4+/4+/4+/6+ save, or a 10% chance to fail incoming non-rend armor saves. That means that for every 20 armor saves, less than three should convert to a wound. The Kavalos Lance battalion makes use of a pair of the fantastically modelled (by Nagash or GW) Kavalos Deathriders, and a Liege Kavalos. This battalion allows you to make up some of the difficulties of movement that the Ossiarch are presented with, and the additional RDP are always great for the +3" movement. Another interesting battalion to consider taking is the Mortisan Trident Battalion, which would be how you go about building a strong Magical Ossiarch Bonereapers army. With the current state of Tzeentch, however, this army might be a bit rough to play. This battalion requires you to take all three Mortisans, as well as a Harvester, allowing you additional spell casts, when close to the harvester. That battalion and an Arkhan would allow you some crazy amounts of spells, and if you can take full advantage of that, you might end up thrashing a lot of armies that can't deal with heavy spell usage. Sadly, a lot of your spells work much better when you have a lot of your points in Mortek Guard, who are core to any army you create. Other battalions can be taken solely for RDP generation and the artefacts you can take, seeing as your first artefact will generally have to be the specific legion artefact. Both Boneshapers and Soulmasons have decent "tools" for their artefacts, but they are not necessary, so don't feel forced to take a battalion for some bad models.
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