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===3rd Edition Artifacts=== With the new edition come a handful of new artifacts, and they're actually really, really good. So good, in fact, that they're worth considering over your existing ones from your tribe, doubly so if you're running a Taker Tribe with Very Acquisitive. * The '''Arcane Tome''' is the first interesting choice. Having a spell caster who knows both Mystic Shield (For a super tanky Gargant) and Flaming Weapon (for when it's time to just go right down on a motherfucker) is insane in the army, and every hero phase your opponent will sweat at the idea of either spell getting through without being dispelled. Lastly, this artifact let's you dispell, meaning that it slightly reduces your greatest weakness, your inability to interact with the enemy in the shooting phase. But seriously, it can't be understated how good the choice between Mystic Shield and Flaming Weapon are. The Glowy Lantern does exactly this as well. In fact, you can rock a double cast wizard if you want. It's not very good, generally two wizards are better then one double cast wizard since a double cast one can still only control one endless spell, but it IS funny. * The '''Amulet of Destiny''' is another absolutely insane choice, being the best way to get a Ward for your Mega Gargant. On average, you're getting an effective 11.66 more wounds out of your guy, and 13.33 if you're '''Monstrously Tough'''. That's a LOT of extra wounds on a huge beatstick, and obviously keeping your army alive is very important. *Lastly, the '''Vial of Manticore Venom''' is a good all-around damage increase, though several attacks on each Mega Gargant's profile already wound on 2's. Combine this with the '''Krakenskin Sandals''' for a truly scary attack profile of 3 attacks 3's/2's/-3 rend/3 damage, which will scare anyone approaching. Or more simply, throw it on your club or flail for great success.
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