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===<span style="font-size:150%">{{color|grey|Heroes of Ulfenkarn}}</span>=== For all twenty of you that managed to grab a box of Cursed City, you can run the heroes in a Cities army. Except the elf, she's apparently a [[Sylvaneth|tree in disguise.]] You get five new named human heroes and a random Ogor to add some more spice to your army. But it comes with a big limitation: since all these guys are from grand ol' Ulfenkarn, they can't gain any city traits (But at least don't mess with your other units abilities). Combined with the usual limitations of named characters not getting artifacts or command traits, these guys are gonna be exactly what they say on the tin. No fancy tricks, just take or leave. <div class="mw-collapsible-content"> *'''Brutogg Corpse-Eater''' (Ulfenkarn, 120pts) A Ogor merc that for some reason prefers the taste of rotting flesh to fresh human. His main point is being a tank, with 7 wounds a 4+ save he's chunkier than any of your heroes without a dragon or war machine. Add on top healing d3 wounds if he eats something in close combat, d6 if it was {{AOSKeyword|DEATH}}. Guess ghosts are nutritious? His three weapons have enough bite he can chomp through most normal infantry enough to heal and stay in the battle. Just don't send him against gargant or something. *'''Captain Emelda Braskov''' (Ulfenkarn, 110pts) The old captain of the Ulfenkarn army before <s>big daddy vamps</s> Radukar took over and replaced her with a bloodsucker. She's a normal human with a 3+ save and a big shiny sword, Dawnbreaker, 3/3+/3+/-2/d3 that explodes on 6's to hit with mortals. She also has an fearless bubble, but its only on when she is engaging melee, and its not like Cities doesn't have a lot of ways to ignore bravery tests. *'''Cleona Zeitengale''' (Ulfenkarn, 100pts) Finally a priest that isn't continually going on about dwarven craftsmanship if you don't want to bring a dwarf into your dark aelf army. She gets 1 chant a turn and knows two prayers that are both answered on 4+. On heals a friendly model d6, a real good heal for heroes and monsters. The other lets her ask god nicely to chuck a comet at a point giving mortals to units within 3" on die rolls, 4+ 1 MW, 6 gets d3. And now with the generic prayers, she is quite versatile and can be a good fit in different lists. *'''Glaurio ven Alten III'''(Ulfenkarn, 100pts) A noble duelist bent on revenge. Despite the gun, this gun needs to get into melee. Said gun goes straight to mortal wounds within 3", and melee attacks have a -1 to hit against him and if they roll a 1 to hit he slaps them back with another mortal wound. Anything going up against him can easily gank themselves with bad rolls. His sword does d3 damage so he can spike high, but with only three attacks it won't be the most consistent thing. *'''Jelsen Darrock''' (Ulfenkarn, 100pts) An actual vampire hunter from the vampire hunting game. His gun earns the name Judgement for a reason. If it hits, roll a die; if its less than double the wound characteristic it deals a mortal wound, but if you roll double the wounds characteritic, you just straight up kill a model. Guarenteed kills 1 wound models (well 1/6 chance a ward can do something), 50/50 it kills 2 wound models, and even a good 1/6 chance to instantly kill a 3 wound model, no damage needed. Also has exploding wooden stakes that deal a mortal at the end of the fight phase on a 3+, 2+ against {{AOSKeyword|DEATH}} units. *'''Octren Glimscry''' (Ulfenkarn, 110pts) A death mage armed only with a -1 rend wizard staff and 6+ ward. His spell deals d3 mortals and cuts the target's movement by 1". Octren is hit hardest by the {{AOSKeyword|ULFENKARN}} restriction, since the city spells are locked to specific keyword, so he is stuck with the generic spells. You might just as well run him with the vampires as a Necromancer, he looks the part. </div></div>
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