Editing
Codex - Tau Auxiliary
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Tau Outcasts & Liaisons== ===Liaison's Wargear=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Submunition Seeker Missile || 72" || 5 || 5 || Heavy 1, Large Blast, One Use Only, Acts as Seeker Missile |- | Tracer Seeker Missile || 72" || - || - || Heavy 1, Large Blast, Light It Up, Cluster Fire, One Use Only, Acts as Seeker Missile |} <br style="clear: both; height: 0px;" /> '''Note''' Any Missile that has the Acts as Seeker Missile Rule, may be fired for 1+ Markerlight Token with the same Modifiers as a Seeker Missile fired this way. Escort Drone: This drone is designed to assist the Water Caste members on their missions for the greater good. It is equipped with a shield generator and a pulse pistol. ===HQ: Por'Vre Liaison - ''50 points''=== You may take 0-5 Water Caste Liaisons per detachment. This unit must begin play attached to a Kroot unit or a unit from Codex- Tau Auxiliary, it may not leave that unit unless it is as a causality. <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed nec velit ut nisl tristique posuere quis eu neque. Integer non volutpat libero, sit amet dapibus nisl. Cras non tempor nulla, id ultricies lacus. Nulla facilisi. Etiam ut nunc convallis, ultricies metus sed, cursus mi. Suspendisse potenti. Nulla auctor quam in ligula tempor tristique. Cras magna dolor, commodo non aliquam vitae, fermentum eget urna. Suspendisse sed ante laoreet, placerat ante pharetra, viverra risus. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Por'Vre || 2 || 2 || 3 || 3 || 1 || 3 || 1 || 9 || - |- | Escort Drone || 2 || 2 || 3 || 4 || 1 || 4 || 1 || 7 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Por'vre<br> :'''Unit Type''': Infantry (Character) (Por'vre) Jet Pack Infantry (Escort Drone)<br> :'''Wargear''': Pulse Pistol, Shield Generator (Escort Drone) :'''Special Rules''': * Bearers of the Greater good: When a Por'vre is in a unit that is not a tau unit, that unit may benefit from Etheral's Invocation of the Elements special rule. :'''Options''': May take up to two Escort Drones for ''15 points/model'' ===HQ: Shas’ui Tau Kais - ''110 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed nec velit ut nisl tristique posuere quis eu neque. Integer non volutpat libero, sit amet dapibus nisl. Cras non tempor nulla, id ultricies lacus. Nulla facilisi. Etiam ut nunc convallis, ultricies metus sed, cursus mi. Suspendisse potenti. Nulla auctor quam in ligula tempor tristique. Cras magna dolor, commodo non aliquam vitae, fermentum eget urna. Suspendisse sed ante laoreet, placerat ante pharetra, viverra risus. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Shas'Ui Tau Kais || 4 || 5 || 3 || 3 || 3 || 3 || 3 || 9 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': Shas'Ui Tau Kais<br> :'''Unit Type''': Infantry (Character)<br> :'''Wargear''': Rail Rifle, Networked Markerlight, Target-Lock, Combat Armour, Photon Grenades * Blade of Past Mistakes: Counts as a Master-Crafted Heavy Chainsword. :'''Special Rules''': Fearless, Supporting Fire, Eternal Warrior * Technologically Adept: Kais has modified his own rail rifle to be lighter and more streamlined than the version commonly used by Pathfinders. Due to the Rail rifle's innovative design, it is regarded as Assault 2 rather than Rapid Fire, so Kais can make multiple full range shots with it. ===Elite: Kor'la Speeder Scouts - ''60 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed nec velit ut nisl tristique posuere quis eu neque. Integer non volutpat libero, sit amet dapibus nisl. Cras non tempor nulla, id ultricies lacus. Nulla facilisi. Etiam ut nunc convallis, ultricies metus sed, cursus mi. Suspendisse potenti. Nulla auctor quam in ligula tempor tristique. Cras magna dolor, commodo non aliquam vitae, fermentum eget urna. Suspendisse sed ante laoreet, placerat ante pharetra, viverra risus. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Kor'La || 1 || 3 || 2 || 3 || 1 || 3 || 1 || 7 || 5+ |- | Kor'Ui || 1 || 3 || 2 || 3 || 1 || 3 || 2 || 8 || 5+ |- | Kor'Vre || 1 || 4 || 2 || 3 || 1 || 3 || 2 || 9 || 5+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 3 Kor'La Speeder Scouts<br> :'''Unit Type''': Jet-Bike Infantry (Kor'Ui and Kor'Vre are characters)<br> :'''Wargear''': Twin-Linked Pulse Carbine (Kor'La & Kor'Ui), Burst Cannon (Kor'Vre), Recon Armour, Sensor Spines, Blacksun Filter :'''Special Rules''': Supporting Fire :'''Options''': * May take up to 2 additional Kor'La Speeder Scouts for ''20 points/model'' * 1 Kor'La may be upgraded to a ** Kor'Ui for ''10 points'' ** Kor'Vre for ''25 points'' ===Heavy Support: Fio'Vre Engineer - ''45 points''=== ''You may take 0-2 Earth Caste engineers per detachment.'' <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed nec velit ut nisl tristique posuere quis eu neque. Integer non volutpat libero, sit amet dapibus nisl. Cras non tempor nulla, id ultricies lacus. Nulla facilisi. Etiam ut nunc convallis, ultricies metus sed, cursus mi. Suspendisse potenti. Nulla auctor quam in ligula tempor tristique. Cras magna dolor, commodo non aliquam vitae, fermentum eget urna. Suspendisse sed ante laoreet, placerat ante pharetra, viverra risus. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Fio'Vre || 1 || 3 || 3 || 3 || 1 || 2 || 1 || 8 || 4+ |- | Escort Drone || 2 || 2 || 3 || 4 || 1 || 4 || 1 || 7 || 4+/4++ |- | DX-4 Technical Drone || 2 || - || 3 || 4 || 1 || 4 || 1 || 7 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Fio'vre, 1 DX-4 Technical Drone<br> :'''Unit Type''': Infantry (Character) (Fio'vre) Jet Pack Infantry (Drones)<br> :'''Wargear''': Pulse Pistol, Combat Armour (Fio'Vre), Shield Generator (Escort Drone) :'''Special Rules''': * '''Technical Expertise (Fio'Vre)''': Instead of attacking during the shooting phase, this model may increase the BS of 1 Vehicle, Battlesuit, or Drone Unit within 6" by +1 until the end of the Shooting Phase. * '''Experimental Tech (Fio'Vre) (See Options)''' * '''Variable Systems (DX-4 Technical Drone)''': A Model with this piece of wargear may grant one of the following USR's to a Vehicle, Battlesuit, or Drone unit within 6": '''Skyfire''', '''Feel No Pain (5+)''', '''Split-Fire''', '''Ignores Cover''', or '''Interceptor'''. This choice is made at the beginning of the friendly shooting phase, and lasts until the next friendly shooting phase. These rules can only be used on tau specific units and not units from allied auxiliaries. :'''Options''' * May take an Escort Drones for ''15 points'' * May take up to two additional DX-4 Technical Drones for ''20 points/model'' * A Fio'Vre may exchange their '''Technical Expertise''' special rule for the '''Experimental Tech''' special rule, a Fio'Vre with the '''Experimental Tech''' special rule may choose one Experimental Technology which can then be mounted on a DX-4 Technical Drone, replacing its Variable Systems, and giving the Drone a BS of 2, or Mounted on a XV-8 Crisis Battlesuit as a Hardpoint Choice, however the Fio'vre and his Drones must join that Battlesuit to form a single unit. The Experimental Technologies that may be taken are as follows :- Photon Cannon (Range 60", S:10, AP1, Heavy 2, Ignores Cover, Power of the Sun) (Power of the Sun: This weapon contains a stable Nuclear Fusion Reaction with the same intensity of a star, when used a against Non-Vehicle Targets this weapon counts as being Heavy 2d6, however should the wielder of this weapon be removed as a Casualty place a 7" Blast Marker centred on the wielder's last position, every model under this Marker suffers a S:10, AP 1, Ignores Cover, automatic hit) ''60 Points'' :- Fuel Rod Cannon ( Range 24", S:6, AP3, Salvo 2/6, Irradiate) (Irradiate: Whenever a model suffers an unsaved wound from weapons with the Irradiate special rule, it immediately rolls a Toughness test. If it fails, every model in the unit suffers a permanent -1 to their Toughness. This effect stacks with itself and with similar effects such as that caused by Imperial Rad Grenades. If these effects would cause a model to reach Toughness 0, it is removed as a casualty.) ''40 Points'' :- Tachyon Marker (Range 48", S:-, AP-, Heavy 1, Target Acquired Permanently) (Target Acquired Permanently: If a unit is hit by this weapon it gains a single Markerlight token that can be used by any friendly unit to increase their BS by +1, until the end of the opponents Assault Phase, this Token may be used once by each friendly unit per shooting attack.) ''50 Points'' :- Entropic Deflection Field - The Entire unit gains a 3++ invulnerable save ''75 Points'' === Heavy Support - Swordfish Heavy Gunship - ''200 Points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> The Swordfish gunship is a Tau vehicle that is a relatively new addition to the Fire Caste’s armed forces. Its design is based on the familiar chassis of the Hammerhead and Devilfish. The Swordfish's defining feature is the huge, twin-linked Railgun mounted on its turret, which makes it extremely effective at eliminating enemy armour at great range. It was for this explicit role that the vehicle was originally developed by the Tau, after the sometimes painful encounters by the Fire Caste with Imperial armour and heavy armour during the Damocles Gulf Crusade. The Swordfish was not designed as a replacement for the Hammerhead gunship, but instead as an addition to the Tau vehicle arsenal that could take on exceptionally well-armoured, super-heavy targets. However, the Swordfish vehicle design is not yet fully developed and the vehicle does suffer from several minor deficiciences, especially during extended campaigns. This is because the Swordfish requires an extensive amount of maintenance and repair or refit after each engagement. However, its impressive fighting capabilities make up for this drawback. (An old/Discontinued Tau Unit from Epic Apocalypse/Chapter Approved, there are a lot of Homebrewed Swordfish on the internet, so it shouldn't be too hard to design or make your own) </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Swordfish Heavy Gunship || 4 || 13 || 12 || 11 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Swordfish Heavy Gunship<br> :'''Unit Type''': Vehicle (Skimmer, Tank)<br> :'''Wargear''': Twin-Linked Railgun, 2 Gun Drones, Nose Mounted Twin-Linked Burst Cannon :'''Options''' * May purchase Railgun Submunitions ''10 Points'' * May Exchange both Gun drones for :- Twin-Linked Burst Cannon ''free'' :- Twin-Linked Smart Missile System ''free'' * May take up to 2 Seeker Missiles ''8/points'' * May exchange Twin-Linked Railguns for Twin-Linked Ion Cannons ''free'' * May take items from the Tau Vehicle Battle Systems list (Tau Codex) ===Heavy Support - Stingray Scatter Missile Gunship - ''220 Points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> The Stingray missile gunship is a Tau vehicle that serves as a potent ranged anti-infantry weapon. The vehicle was developed to break up the waves of Orks rampaging through the Tau region of space in the wake of the Damocles Gulf Crusade. A single large warhead, similar to the simple shell used by Imperial Earthshaker Cannons, was first considered by the Tau as a possible solution to the problem of dealing with massed infantry assaults. However, this was determined to be less effective than a modified Seeker Missile, with a large number of Smart Missiles loaded into the payload bay. The resulting weapon was first fielded on modified Sky Ray air defence tanks. The first field tests proved promising, but revealed shortcomings in the vehicles used for the test. First among these was the sheer size of the new missile, which made the carrier vehicle extremely dependent upon resupply during extended combat. A new turret was then developed that could carry more missiles, but this required changes to the basic hull such as the reduction of protective armour plating to allow the unit to keep up with Devilfish and Hammerhead formations. This new version of the vehicle that would become the Stingray was significantly less dependent on resupply during battle, and the larger turret allowed refinements to the missile itself, increasing the number of Smart Missile submunitions. (An old/Discontinued Tau Unit from Epic Apocalypse/Chapter Approved, so it shouldn't be too hard to design or make your own with a little bit of digging) </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Stingray Scatter Missile Gunship || 4 || 12 || 11 || 10 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Stingray Scatter Missile Gunship<br> :'''Unit Type''': Vehicle (Skimmer, Tank)<br> :'''Wargear''': 6 Submunition Seeker Missiles, 2 Networked Markerlights, 2 Gun Drones :'''Options''' * May Exchange both Gun drones for :- Twin-Linked Burst Cannon ''free'' :- Twin-Linked Smart Missile System ''free'' * May take items from the Tau Vehicle Battle Systems list (Tau Codex) ===Super Heavy - Tau Scorpionfish Super Heavy Missile Gunship – ''660 Points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> The Scorpionfish super-heavy missile gunship is a Tau super-heavy skimmer first deployed in the wake of the Damocles Gulf Crusade. The Scorpionfish was developed as a response to the surprise of Imperial super-heavy tanks faced during that conflict and later engagements, and considerable effort was expended by the Earth Caste to develop a counter in the form of the Tau’s own super-heavy gunship. Lacking any other large vehicle as a basis, the Orca dropship design was modified with additional heavily armaments and armour, effectively reducing its mobility to that of a surface-bound skimmer. This variant was to become the Scorpionfish missile gunship and it carries no less than a full complement of Submunition, Seeker, Tracer and Smart Missiles, as well as direct-firing Missile Pods. It has no single main weapon, but rather acts as a platform for a number of smaller systems, enabling it to engage any type of threat it encounters. This flexibility has proven to be a major asset in recent Tau campaigns. Whilst the Scorpionfish may be slower than the majority of Tau units, its skimmer capabilities mean that negotiating difficult terrain normally is not an issue. In battle, Scorpionfish normally form part of a stout firing line at the back of a Tau force, anchoring its defences. (Once again, an old/Discontinued Tau Epic Armageddon Model, this is another popular one, but there is no agreed upon look for it, so choice is up to you) </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Scorpionfish Super Heavy Missile Gunship || 4 || 14 || 13 || 12 || 9 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Scorpionfish Super Heavy Missile Gunship<br> :'''Unit Type''': Vehicle (Skimmer, Super-Heavy Vehicle)<br> :'''Wargear''': 12 Seeker Missiles, 12 Submunition Seeker Missiles, 6 Tracer Seeker Missiles, 2 Twin-Linked High Yield Missile Pods, 2 Twin Linked Smart Missile Systems, 4 Networked Markerlights, Velocity Tracker, Early Warning Override :'''Special Rules''' * Restock – Should a Scorpionfish Super Heavy Missile exhaust its supply of Seeker, Submunition Seeker or Tracer Seeker Missiles, it may leave the table by any edge other than the opponents edge, and enter ongoing reserves. It then returns to the table at the beginning of the controlling players Movement phase, with all missiles fully restocked. * Light It Up – Any model underneath the Large Blast Template of a Tracer Seeker Missile generates a number of Marker Tokens according to the Cluster Fire Special Rule, Tracer Missiles may be Fired at Flyers and Flying Monstrous Creatures, but lose the Large Blast Special Rule when being fired at such targets, these Markerlights are not considered Networked and cannot be used by the model that fired the Tracer Missile(s), no saves may be made against the hits generated by a Tracer Missile. * Cluster Fire – Most models hit by a Tracer missile generate 1 Marker Token, but any model with the Bulky or Very Bulky Special Rules, or the Bike/Jetbike, Artillery or Cavalry types generate 2 Marker Tokens, while Models with the Extremely Bulky special rule, or the Monstrous Creature, Flying Monstrous Creature or Vehicle Unit type generate 3 Marker Tokens. * Chain Reaction Detonation – Should this vehicle suffer a result of ‘Explodes’ on the Vehicle damage table rather than losing 1d3 Hull Points as a normal Super Heavy Vehicle, it instead loses 1d3+2 Hull Points, and a number of missiles equal to the Hull Points lost. :'''Options''' * May take an additional 12 Seeker Missiles ''8 Points/Missile'' * May take an additional 12 Submunition Seeker Missiles ''12 Points/Missile'' * May take an additional 6 Tracer Seeker Missiles ''15 Points/Missile'' * May upgrade Tracer Missiles to Networked Tracer Missiles ''15 Points/Missile'' * May purchase a Super Heavy Deflection Shield (4++ invulnerable save) ''40 Points'' * May purchase items from the Vehicle Battle Systems list at double cost (Tau Codex) (Cannot purchase Disruption Pod)
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information