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Demon: The Fallen
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=== Malefactors === Malefactors excel at working with solid matter. The Lore of the Earth is one of manipulation rather than outright damage, and Lore of the Forge allows you to interact with machinery, shape matter and even make magical items. Combined with the Lore of Paths this allows the Fallen to travel on the ground with ease and greatly hinder enemies. '''Lore of the Earth:''' Also not much more original than the name suggests. Meld into the earth early and causes earthquakes late. The High-Torment versions of the abilities are for the most part useful additions unless you're not trying to hurt someone by rupturing the ground beneath them, but can be a bit risky. High-Torment Earth Meld for example allows you to move beneath the ground, which you cannot normally do, but if you fail the roll you're forced back to the surface. '''Lore of the Forge:''' Allows you to create and enhance objects to whatever effects. Maybe a tad boring on the surface but doubtlessly useful with the right mind behind it; a pencil that can double as a flamethrower might come in handy in a place like the World of Darkness, as could a secret drawer only you can open. The High-Torment of this Lore basically turns it into a [[Dark Mechanicus]] sort of deal where everything becomes weaponized and out to harm or kill everything it interacts with, possibly including the wielder. '''Lore of Paths:''' Have you ever wanted to be a walking GPS? Maybe make some new paths when the outline of a neighborhood or wilderness tries to force you through a long and tedious detour? NOW YOU CAN! You can also hide or warp paths, the latter meaning "change their directions." This is pretty much the divine version of the [[Mage: The Ascension|Sphere of Correspondence]]. High-Torment ranges from getting in the way of the abilities to making them more dangerous. For example, instead of concealing a path, you set a trap. Instead of removing a path, you collapse it and so on.
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