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===Warsaw Pact=== {{topquote|The Communists disdain to conceal their views and aims. They openly declare that their ends can be attained only by the forcible overthrow of all existing social conditions. Let the ruling classes tremble at a Communistic revolution. The proletarians have nothing to lose but their chains. They have a world to win. '''''Working Men of All Countries, Unite!'' '''|Karl Marx, The Communist Manifesto}} Unlike NATO, standardization was enforced in the Warsaw Pact at most levels of the military. From the caliber of firearms to the strategies used by commanders, each country only made the slightest of adjustments. Expect little variation in equipment compared to NATO. Tactics do vary of course, but always rely on numerical superiority to win the day. Most Pact nations have inferior equipment to the Soviet Union which was historically accurate: Soviet Union entries can generally be used for your own faction. The playstyles vary more on your army list than individual factions: an infantry list is going to play very similarly, whether there are Russians or Poles in their ranks. For budget players without care for bling and army decals, consider leaving all units in the standard Russian green and they can be Russians, Czechs or Russians disguised as <s>Ukrainians</s> Poles. ====Soviet Union==== -''What should a Soviet soldier do if he finds himself in an immediate vicinity of a nuclear explosion?'' -''Stretch out his arms and hold his assault rifle in such a way that no molten metal get on state-issued boots.'' - Soviet army joke <u>Difficulty</u>: 3.5/5 (Tough to learn, easier to master.) Massive, heavily armed, and with a record of Nazi-stomping in World War II that makes the whole Western front pale in comparison, the Soviet Armed Forces were a force to be reckoned with through the entire Cold War. Far outnumbering their adversaries and their own voluntold allies, the Soviet military possessed enough tanks, artillery, aircraft, automatic rifles and machine guns to make all of NATO's vaunted quality-over-quantity ideas count for absolutely nothing in a real war. Rules for the Soviet Hordes can be found in the Team Yankee Rulebook, “Red Thunder”, and, most recently, the "Soviet" book. In addition to the mechanized forces of the Red Army, Red Thunder gives you the rules for running an Air Assault Battalion from the VDV. They have a totally different list from other PACT factions and were the best infantry that the PACT can buy. With the release of the new book, the Soviets gained access to the T-80 Shock Company formation. This elite formation is closer to a NATO force than other WarPac formations. Platoons of 2-3 tanks hit on 4+ with 3+ skill break the traditional horde structure and come with a hefty points cost to boot. They can also take a platoon of 2-3 recon BMP-3s with the same stats AND a company of BMP-3 mechanised infantry (with the option to downgrade to shock BMP-2s). Expensive as hell with the usual low ROF of Soviet armour, expect to be heavily outnumbered. As a Soviet player, you are the proud owner of the most advanced army among REDFOR, rivalled only by the US (in games without allies, that is). Point for point, few armies can equal your ability to bring reliable firepower. Near universal 3+ Remount and Morale ensures that your glorious Communists will (probably) never falter against the Capitalist pigs. While their 3+ to hit ensures that they suffer losses at a far greater rate, the USSR has viable units in almost every archetype. Whether it's a tank battalion, an air assault list, artillery spam or half of a motor rifle brigade, the USSR is cost-effective enough to make most archetypes work. An ideal army for the experienced or the powergamer, although you must be prepared to counter your low skill ratings. Defining Units: [[Motor Rifle Company]], [[2S1 Carnation|2S1 Gvozdika]] ;Strengths *Cheap, cost-effective units for all roles but tanks. Excellent morale. *Ideal for veterans to Flames Of War, horde and powergamers. *Communism. ;Weaknesses *Reliant on effective combined arms tactics. *Units will lose 1-on-1 confrontations against most NATO counterparts. *Communism. The Breakdown: Infantry: Cheap and insanely cost-efficient. 5/5 Transports: Meta defined by BMP parking lots. 5/5 Tanks: Cheap but mediocre. 3/5 Anti-Tank: Cheap, but tiny unit sizes. 2/5 Recon: Acceptable, but not amazing. 3/5 Artillery: Unreliable, weakest PACT artillery. 2/5 Aircraft: Good; only competitor to the US. 4/5 Anti-Air: Cheap but deadly. 5/5 {{Soviet Forces in Team Yankee}} ====East Germany==== ''"For the protection of the workers' and the peasants' power" '' -Motto of the Volksarmee <u>Difficulty</u>: 4.5/5 (Weak units and weak list. Vets only.) After getting stomped into oblivion by the Soviets during World War II, half of Germany has been rebuilt in the Soviet image. Founded in the mid-1950s, the armed forces of the German Democratic Republic, known as the Nationale Volksarmee (National People's Army), [[Mordian Iron Guard|combine Prussian heritage, iconic German military discipline, and Soviet mass-unit doctrine]] to forge one of the most formidable enemies NATO will ever face on the battlefield. Even though they must make do with downgraded Soviet export equipment, they fight with a tenacity that rivals that of their forefathers. NATO military officers have consistently rated the NVA as the best force in the Warsaw Pact based on its discipline, thoroughness of training, and the leadership ability of its commissioned officers. Following Soviet tradition, the Volksarmee lends the names of various Communist heroes to regimental-sized units and above, such as Panzerregiment 23 "Julian Marchlewski", one of the three armored regiments of the 9th Panzer Division. Rules for the East Germans are found in “Volksarmee.” As the Volksarmee you stare enviously at USSR-Sempai and employ 30-year-old tanks with such reckless ambition that an Imperial Guardsman would question your value for human life. Your soldiers are as zealous as your Soviet counterparts and have more skill than <s>the illiterate peasants in the Red Army</s> your honored Soviet allies. The downside you might ask? You are using whatever even the ''Soviet Union'' thinks is too unsafe for their soldiers, using all the hand me downs with gusto. The majority of the Volksarmee gets the T-55AM2, which is great at exploding, and the first-rate armored regiments get the T-72M, which is also great at exploding but shoots better. You may be (mostly) bringing tanks from the mid-50s, but you can bring 30 of them for a little less than the cost of 2 West German tanks. Hell, even if you fight against the Soviets, you will outnumber them more than 2 to 1 (Even with both of you bringing T-72s). If you want the discount of non-Soviet PACT nations without the lopsided characteristics of the Poles or the Czechs, the National People's Army stands ready to invade capitalist-occupied West Germany at your order. Defining Units: [[Motor_Rifle_Company#Mot-Schützen Kompanie|Motorschützen]], [[T55AM2]] ;Strengths *Second cheapest units in the game, with rather decent stat lines. *Ideal for horde players with too much money, or tactical geniuses. *Sweet spot between the elite Poles and the conscript Czechs. *Communist Prussians ;Weaknesses *Units outmatched by most NATO equivalents; West Germany has much, ''much'' better Panzers. *Players must rely on superior planning to win games due to the VAST technological gap. The Breakdown Infantry: Soviet numbers with low-end NATO stats. 3/5 Transports: Like the Soviets, but slightly worse. 3/5 Tanks: Useless in head-on engagements, good as flanking units. 3/5 Anti-Tank: Tanks do it better than these pieces of crap. 1/5 Recon: On par with Soviet Recce (AKA pretty bad). 3/5 Artillery: NATO skill and Soviet arty? Pretty good! 4/5 Aircraft: Decent air force. 3/5 Anti-Air: Cheap but lacks high-end anti-air missiles. 3/5 {{East German Forces in Team Yankee}} ====Poland==== ''"When the Red Army makes a mess, why do we always have to clean it up?"'' <u>Difficulty</u>: 4.25/5 (Mix of decent units but nothing to write home about, with a cost that suggests more. Vets only.) Coming from a background of militarism, Poland has had a fairly shitty history in the 20th century. They've been stuck in wars since the Great War (despite not being a nation), and Poland has become a plaything for the powers of Europe. Poland was the first country the Nazis occupied (as opposed to annexing), and thanks to the Soviets "liberating" them 40 years ago, by 1985 the original Polish government has been waiting to return home for nearly half a century. Yay. There's some division on that, however, as the Polish People's Army was first organized in 1943 and fought well on the Eastern Front against the Germans before establishing themselves as Poland's official armed forces for the next 40-plus years. Florian Siwicki, the Minister of Defence under the Polish People's Republic in 1985, first joined up in 1942 and has thus shot at (West) Germans before. The Polish People's Republic has one of the largest and strongest armies in Eastern Europe short of the Soviets (complete with their own 6th Airborne Division and a specialized amphibious landing division), and possesses its own arms industry, manufacturing more cheap tanks and guns than anybody except the USSR. Their foreign customers include the East Germans (a lot of those commie Panzers are, ironically, from a Polish factory) and those fun guys in North Korea. They've kept the old Polish national anthem, and, bizarrely for a Soviet bloc state, the Polish People's Army provided chaplains to its troops throughout its existence. The Polish People's Army is large, well-armed, and well-trained; going into World War III, they can dish out and take plenty as the Warsaw Pact and NATO have a frank exchange of ideas over the fate of Europe and the world. In Team Yankee, the Poles are troops with 4+ skill, 3+ courage and 3+ rally, giving them the determination of Soviets with the skill of the NVA. Second only to the Afgantsy VDV veterans, the Poles are some of the best-trained forces of the Warsaw Pact. Despite costing almost as much as the Soviets, they have even less equipment than the East Germans with the same downgrades by PACT forces, except for a handful of special units to even the balance. Boasting the best trained motorized infantry of the PACT armies, Polish battlegroups rely on the superiority of their infantry to win the day, while vehicles serve in support roles. Defining Units: [[Motor_Rifle_Company|Zmotory Kompania]], [[T-72M]], [[T-72B]] ;Strengths *Reliable units unlikely to get pinned or bailed. *Best PACT infantry at firefighting and attacking. *Ideal for players who want a horde of morale-resistant units. ;Weaknesses *Poor anti-tank capability. *2nd tier equipment with near-Soviet costs. *Will carjack your vehicle wrecks. Infantry: The best PACT infantry in firefights, at a cost... 3/5 Transports: Like the Soviets, but slightly worse. Few BMP-2s. 3/5 Tanks: Good at flanking, bad at tanking/killing tanks. 3/5 Anti-Tank: Your tanks do the job better than these things. 1/5 Recon: Cheap but bad. 3/5 Artillery: It kills, it's reliable! 4/5 Aircraft: Passable. 3/5 Anti-Air: Pretty solid, actually. 4/5 {{Polish Forces in Team Yankee}} ====Czechoslovakia==== ''"To be honest, I'd rather fight for NATO. <small>please don't kill us</small>"'' <u>Difficulty</u>: 5/5 (For hardened vets only.) Ah, yes, Czechoslovakia, the Reluctant Conscript of the Warsaw Pact. Lied to and annexed by the Nazis, then brutally occupied for years, then "liberated" and forced to join the Soviet Union in the Warsaw Pact. What fun! A year ago, someone wrote (rather accurately) that the NVA were the enthusiastic conscripts taking the equipment that the Soviets were afraid of using. Now, imagine these same conscripts, but terrified of death and shivering in their boots. As of October 20, the German goblin hordes have been dethroned by the Czechs! Second-line, underequipped, cowering Slavs being shoved into battle by the Soviets and marching in hordes that would make the Chinese blush (seriously, you'll outnumber the damn East Germans in most scenarios.) The Czechs take the hordes concept to the next level, with their armies outnumbering the other PACT armies. As the least willing participants of the conflict, virtually all their stats are 5+ apart from 4+ skill and 4+ morale. They might have the least trustworthy men in the game, but their discounts allow you to bring enough 125mm cannons and RPGs that a pinned/bailed unit won't save your opponent from the wall of firepower you can produce. The Czechs favour two playstyles: an aggressive list with enough T-72Ms to ignore losses or a defensive list that literally buries your side of the table with men. Defining Units: [[T-72M]], [[Dana SpGH]] ;Strengths *Units are 20-33% cheaper than Soviet counterparts. *4+ skill for aggressive tank pushes and artillery spammers. *Ideal for horde players and rich blokes. ;Weaknesses *Least reliable units in the game, vulnerable to pinning and morale shock. They ''really'' don't want to be there. *Units without support are almost guaranteed to lose any engagements. *Constantly hungover. Infantry: You get a horde...but they won't listen to your orders. 2/5 Transports: Like the Poles, with untrained crews. 2/5 Tanks: THE cheapest tank hordes in the game. Good for alpha strikes. 4/5 Anti-Tank: No missiles that can reliably beat heavy tanks, but your T-72s fill the gap. 1/5 Recon: Cheap but bad. 3/5 Artillery: Cheaper, but just as deadly! 4/5 Aircraft: Passable. 3/5 Anti-Air: Cheaper and scarier. 4/5 {{Czech Forces in Team Yankee}} ====Cuba==== -'' Hasta la victoria Siempre; always until victory !'' - Ernesto "CHE" Guevara Cuba is a rather interesting subject when it comes to the Cold War. In 1959, Castro and his forces overthrew the Batista government and established a Communist government right in America's backyard. 2 years later, the US tried and failed to topple the government through the Bay of Pigs Invasion. Then we get the missile crisis where Russia began stationing Nukes on Cuban Soil. And lets not forget the countless assassination attempts on Castro's life. In most cases, this is where the story ends, a foot note in history. Not Cuba. Throughout the Cold War (and even today) Cuba was something of an abnormality. For starters Cuba had a tendency to get involved in foreign conflicts, offering medical and military aid. In 1973 they joined the Yom Kippur War against Israel, and so far as they're concerned (both in 1985 and 2022) that war never actually ended. Cuban forces were very prominent in Africa, and even fought directly against the South African Defense Forces in Angola. This is turn meant that compared to their Communist Allies, Cuba had a substantial amount of military experience. Despite this and their close ties to the Soviet Bloc, Cuba never officially joined the Warsaw Pact, probably because they didn't want to so visibly poke the superpower next door. Despite this, Cuba was something of a well-regarded ally for the Soviets. Do you remember when East Germany was the goblin hoards of the communist forces? I miss those days. The Cubans are what you want to play if the Czechs aren't cheap enough and the Iraqis aren't skilled enough. Armed with weaponry straight from the Arab-Israeli wars of the 1960s and 70s, they fight bravely (if suicidally) for the liberation of American working peoples. To help them in their quest, they have the skill and motivation of the East Germans, making pulling off movement orders and using artillery less incredibly frustrating thanks to their combat experience in Angola. Their best tank is the base model T-62, roughly equivalent to East German T-55AM2s, and their worst is the SU-100, a vintage WW2 tank destroyer with absolutely no redeeming qualities in this era, other than that it costs less than a point per tank. If you like large amounts of subpar equipment, lots of painting, and killing communists, Cubans are just the army for you! Cuba is present in the new Red Dawn book as a Warsaw Pact force. The justification for Cuba's presence is twofold. The first is that as a Communist nation right next to the US, Cuba would have been seen as an asset during any invasion of the Americas. The second is due to their presence in the movie as something of a Rear-Guard force and leader of the Spanish speaking allies. Defining Units: [[SU-100]] ;Strengths * * * ;Weaknesses * * * Infantry: Transports: Tanks: Anti-Tank: Recon: Artillery: Aircraft: Anti-Air: {{Cuban Forces in Team Yankee}}
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