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The ship moves
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==Part 4== We are conceived to dream of it because it is magnificent. We are born to create it because it is glorious. We live to maintain it because it is the flesh and bone of the Omnissiah himself. We die to defend it because it is the culmination of all that we are. We are the Adeptus Mechanicus, and this is our most sacred creed. The Ship is All. The Ship Moves. Cistern 37. An empty and cavernous hold currently occupied by a small collection of traders and merchants, bartering to any wandering passengers who happen to enter their hallowed hall. The hold is in actuality a currently unused sewerage hold, and the inhabitants do not realise the peril that creeps ever nearer with each flush. Deserts of Rust, formed by the air systems in concentrated amounts in areas where the air grows stale. Tales of the Air System stirring near the vast Rust Deserts are usually tales of horror and mutliation as people recount the effects of hundreds of millions of microscopic rust particles being driven into the flesh of men, stripping flesh from bone and pitting what was left... The Arboretum. An enormous primeval wilderness region carefully designed to provide oxygen and scrub CO2 for the rest of the ship. The Fishermen of the 0G seas. What was once meant as a reserve for the aquatic life of a 1000 worlds is now a number of bubbles of water floating across the sector while men with jet packs harvest the sea's bounty. Foundry 560-87-G Where the floor IS lava and people live in cities and walkways suspended above it. Personally, I'd stay away from Corridors 49^10 through 49^11. I hear there are bounty hunters dressed in medieval armor there, reading to cut you down just for crossing into their borders. I heard a rumor that they are in fact chaos cultists worshipping some abomination of a "God"; and that the Inquisition is preparing to launch a crusade through access hatches #13750^8 through #15888^8 - might just be a rumor, though.
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