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Warhammer 40,000/10th Edition Tactics/Chaos Space Marines
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====Transports==== *'''Chaos Land Raider:''' The king of [[Metal Boxes]]. Much like the loyalist Land Raider, its Soulshatter lascannons fire more often at the expense of not being able to reroll wounds. Has the ''Assault Ramp'' ability that lets you charge a unit that disembarks, and it's spacious interior can fit 12 models, with Possessed and Terminators taking up 2 spaces. Much like the Predator Annihilator, giving it the {{W40kKeyword|Nurgle}} mark lets it get ''[Sustained Hits 1]'', but this, unfortunately, does not benefit its twin heavy bolter. Amusingly, like the Chaos Rhino, you can use the Dark Obscuration stratagem on it to stop it from being shot at outside of 12" so long as you gave it the {{W40Kkeyword|Nurgle}} mark. *'''Dreadclaw Drop Pod<sup>HH Legends</sup>:''' The heretical flying drop pod. Not only can this take a dread or helbrute without needing to write a second statline, it can also be used to carry 12 {{W40kKeyword|Infantry}} models (with {{W40kKeyword|Jump Pack}} and Terminator models counting as 2 slots and Obliterators taking 3). While it has no guns, it does have enough pointy bits to actually pass of as a melee weapon and the ability to fly around and hit people with it. All in all not too bad and can benefit from the {{W40kKeyword|Khorne}} and {{W40kKeyword|Nurgle}} just as well. *'''Kharybdis Assault Claw<sup>HH Legends</sup>:''' The Dreadclaw's bigger brother, capable of carrying around 22 models worth of troops. While it benefits from also getting a Storm Launcher so it can shoot something and a Melta Array to make one tank-wrecking strike, it comes with the drawback of having a degrading statline.
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