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=====Orcs===== *'''Orc Warboss/Big Boss:''' (Orc) Your quintessential Orc army leader. He comes in both Lord and Hero form and can be mounted on a chariot, boar, or wyvern. He doesn't have the savage orc boss's killing power or the black orc animosity quelling, but he IS cheaper. Call him "a warboss on a budget." *'''Savage Orc Warboss/Big Boss:''' (Savage Orc) Comes with mostly the same options as the orc boss but has a natural ward save and frenzy instead of access to enchanted amour. This is a great one to run in a Savage Orc unit, as his ward save can stack and gets better when alongside a shaman with a Lucky Shrunken Head, plus his frenzy isn't as much of an issue in an already frenzied unit. *'''Black Orc Warboss/Big Boss:''' (Black Orc) The Black Orc boss is a significantly more expensive upgrade over the regular Orc boss. However, it gives the black orc boss +1 WS and the ability to switch between two hand weapons, hand weapons, a shield, or a great weapon at the start of each close combat phase if not equipped with a magic weapon. Most important of all, he has the "Quell Animosity" rule. If he's in the unit and it squabbles, the Black Orc knocks heads, does a few wounds, and makes the unit work as normal. This guy is a staple of most competitive lists. *'''Orc Great Shaman/Shaman:''' (Orc) All the same customization options as Bosses, but they're wizards of the Big Waaagh! The Orcish lore of magic primarily focuses on damage spells and general orc support, and boy, do they do it well. Roll well, and you'll be slapping foot-shaped templates all over the board. Just be sure to give them a ward-save for when they inevitably end up miscasting. *'''Savage Orc Great Shaman/Shaman:''' (Savage Orc) the Savage melee version of a Shaman with a ward save, and Savage Waaagh! It makes Savage orks better, but with Frenzy forcing it to engage anything in charge range (not something you would want on a Wizard). You ''will'' be running him with a bodyguard of other savage orcs, so give the savage orc shaman the lucky shrunken head (if you didn't slap it on the warboss) and pile him in with your savage mob so the entire unit will benefit from 5+ ward saves, rather than 6+. *'''Orc Warchanter:''' (Orc) An Orc support hero that can never become general. They let their unit re-roll 1's to hit and wound in close combat. Always good to have in a Deathstar or big spear blobs.
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