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===Ruthless Punisher=== Sometimes, you might think that killing animals is a bit played out. Sometimes, you think that the real menaces walk on two legs and use tools. At those times, this path sounds like a good idea. ''Most Dangerous Prey'' emphasizes this right out by adding Wis to your Quarry damage if you're targeting a humanoid. ''Ruthless Action'' then has you burn your AP for a chance to re-roll a missed hit against this Quarry and not something like a new attack or second wind. ''Ongoing Punishment'' then adds Wis to any ongoing damage you cause and gives you Combat Advantage against those sorry chumps suffering constantly. Crippling Shot looks rather weak, being effectively an MBA that also slows, but it also weakens humanoids, softening them up for any further pain. Named Dread is a rather vast AoE, penalizing any foolish humies who heard you from attacking you while also giving you Combat Advantage if you're trained in intimidate. Bleed Away is also rather weak, granting a shift for both parties - however, there is a catch: if the target wants, they can deny the move and instead eat 10 ongoing damage per square they rejected. This path can be really handy in an intrigue-themed campaign which makes you a bounty hunter or one where you only focus on a particular mundane foe like an orc-massacring campaign.
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