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==Ungarr Doomseeker, The Eternal Slayer== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''Lucky in war, and nothing else.'' <div class="mw-collapsible-content"> Squat Berserkers are known for their insane and single-minded approach to combat, complete and utter disregard for personal safety and overall wanting to slay their enemies in the most spectacularly brutal way imaginable. Few individuals, like the Death Company Marines of the Blood Angels or the Khorne Berserkers of the World Eaters, can match Squat Berserkers in sheer killing efficiency. Yet among these abhuman individuals, there is one that tops them in every way imaginable. Ungarr Doomseeker is one, if not the only one in his own category. Shrouded in mystery, being bigger (yet not that much) than your average Squat, and not liking to talk much about his past, Ungarr is often described as a unbound tempest of destruction whenever he gets into combat. All that is known about him is that he was once a Thane, though from which League he came from is unknown along with him becoming a Leagueless warlord that travels the galaxy with his host made mostly out of Squat Berserkers. If there is one thing to know about Ungarr is that he exists to vanquish the monstrosities that live in the shadows of the galaxy, as well as to collect the skulls of the enemies of the Squats. His combat skills are no idle boasting either, as he has slain by himself truly powerful individuals and monsters that would require a entire Leman Russ Tank squadron to put down. He even once got swallowed whole by a Tyranid Mawloc, only in some impossible way to survive being shredded by the beast's digestive system and tear his way through, before clawing his way from the shallow grave it now occupied. Lesser enemies are simply shredded in an instant when they cross paths with Ungarr, whether are those Chaos Marines or even Tyranid Warriors. Once even an Eldar Autarch of Biel-Tan was forced to fight with alongside the Squat against Necrons, and instead of simply killing Ungarr and his lads (as it is with standard Biel-Tan procedures), the Autarch retreated with his warhost because he did not want to make his Eldar into an unnecessary sacrifice to Ungarr's battle frenzy. All these times the Doomseeker showed absolutely no emotions, only deathly silence and complete focus in battle. Something that is extremely unusual for Squat Berserkers. Various factions, both Squats and the various Imperial armies, often hire Ungarr and his Berserkers when a situation requires to be dealt with extreme prejudice. Ungarr takes his unique twin-bladed chain-axes and rushes with his lads to slay their enemies, while the cool-headed Squats in his army give them fire support. Currently Ungarr has been hired out by the League of Grindel to aid Ancient Gandr's alliance with the Imperium against the 13th Black Crusade, neither having been heard from since the fall of Cadia. </div> </div> '''Points Cost''' - 220 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Ungarr Doomseeker | 6 | 4 | 4 | 5 | 3 | 3 | 3 | 10 | 3+/4++ | Infantry (Character) | Ungarr Doomseeker |- |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *Bitter Hatred *Hardy Souls for Hardy Men *Independent Character *Eternal Warrior *Rage *Counterattack *Fearless *Leagueless: Ungarr Doomseeker and every Squat in his detachment have no League Affiliation. *Berserker Lord: Up to three Berserker units in a detachment containing Ungarr Doomseeker can be taken as Troop Choices. *Undying Will: If Ungarr loses his last Wound, place him on his side instead of removing him. At the start of your next turn, roll a D6. On a 3+ he regains a single Wound β place Ungarr as close to his previous position as possible whilst remaining more than 1" from any enemy models or impassable terrain. On a 1 or 2, Ungarr is removed as a casualty. '''Warlord Trait''': Grudge Bearer <br>'''Wargear:''' *Frag Grenades *Krak Grenades *Squat Iridium Armour *Force Field :'''Tech Relics:''' *Twin-Axes of Skad and Sunn: ''A pair of powerful Chainaxes wielded by Ungarr. None of his retainers, nor those versed in the knowledge of the Dark Age of Technology know from where these weapons came, yet alone where he got them. One is sure that these chainaxes are unique, even from one another. Skad is said to freeze an enemy if it manages to pierce their defenses, while Sunn acts the same way as a forge weapon while also allowing to spit fire at enemies who cross paths with Ungarr.'' The Twin-Axes of Skad and Sunn have the following profile: {| class="wikitable" |- ! Name !! Range !! Strength !! AP !! Special Rules |- | Skad || - || +1 || 2 || Melee, Master Crafted, Freezing Teeth |} :Freezing Teeth: If an enemy model fails his armour save and suffers a wound, the model must take a Strength test. If the model fails a test just once, then the model suffers Instant Death. {| class="wikitable" |- ! Name !! Range !! Strength !! AP !! Special Rules |- | Sunn || - || +1 || 2 || Melee, Master Crafted, Soulblaze, Shred, Flammable |}
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