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===Melee Biomorphs=== *'''Acid Maws:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Acid Maw''' || Melee || Melee || User || -3 || 1 || - |- |'''Monstrous Acid Maw''' || Melee || Melee || User || -5 || D3 || - |- | '''Melting Maw''' || Melee || Melee || User || -5 || 6 || Each time the bearer fights, it can give up all its attacks to make one single attack with this weapon. If this weapon kills a model the Viragon heals D3 wounds it had previously lost. |} *'''Blinding Venom:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Blinding Venom''' || Melee || Melee || 3 || 0 || 1 || If any unit suffers any unsaved wounds from this weapon, your opponent must subtract 1 from hit rolls for that unit until the end of the turn. |} *'''Bone Sabres:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Bone Sabres''' || Melee || Melee || User || -3 || 6 || Each time you make a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. Successful invulnerable save against wounds caused by this weapon must be re-rolled. |} *'''Boneswords and Lash Whips:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Boneswords''' || Melee || Melee || User || -2 || 1 || A model armed with boneswords can make 1 additional attack with them in the Fight phase. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |- |'''Lash Whips''' || Melee || Melee || User || 0 || 1 || Enemy models in base contact with a model equipped with this weapon have to subtract 1 from their hit rolls. |- |'''Lash Whip and Bonesword''' || Melee || Melee || User || -2 || 1 || If the bearer is slain in the Fight phase before it makes it attacks, leave it where it is. When its unit is chosen to fight in that phase, the bearer can do so as normal before being removed from the battlefield. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. Enemy models in base contact with a model equipped with this weapon have to subtract 1 from their hit rolls. |- |'''Monstrous Boneswords''' || Melee || Melee || User || -2 || 3 || A model armed with monstrous boneswords can make 1 additional attack with them in the Fight phase. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |- |'''Monstrous Lash Whips''' || Melee || Melee || User || 0 || 1 || Enemy models in base contact with a model equipped with this weapon have to subtract 1 from their hit rolls. |- |'''Lash Whip and Monstrous Bonesword''' || Melee || Melee || User || -2 || 3 || If the bearer is slain in the Fight phase before it makes it attacks, leave it where it is. When its unit is chosen to fight in that phase, the bearer can do so as normal before being removed from the battlefield. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. Enemy models in base contact with a model equipped with this weapon have to subtract 1 from their hit rolls. |- |'''Lashwhip Pods''' || Melee || Melee || User || -1 || 2 || Make 3 hit rolls for each attack with this weapon. |} ::'''Parry:''' A model equipped with a single Bonesword has a 6+ invulnerable save in close combat. If it has two or three Boneswords, the save is improved to 5+. If it has four Boneswords, the save is improved to 4+. *'''Crushing Claws, Wrecker Claws and Bio-flail:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Crushing Claws''' || Melee || Melee || x2 || -3 || D3 || When attacking with this weapon, you must subtract 1 from the hit roll. |- |'''Monstrous Crushing Claws''' || Melee || Melee || x2 || -3 || 3 || When attacking with this weapon, you must subtract 1 from the hit roll. A model equipped with two pairs of '''Monstrous Crushing Claws''' gains +D3 additional attacks in close combat. |- |'''Massive Crushing Claws''' || Melee || Melee || x2 || -3 || D6 || When attacking with this weapon, you must subtract 1 from the hit roll. |- |'''Wrecker Claws''' || Melee || Melee || x2 || -3 || D6 || Against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Buildings}}, re-roll all failed wound rolls with this weapon. If this model has two wrecker claws, it also re-rolls failed hit rolls against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Buildings}}. |- |'''Bio-flail''' || Melee || Melee || User || -1 || 2 || Each time the bearer fights, one (and only one) of its attacks can be made with this weapon. When the bearer fights with this weapon, make a number of hit rolls against one target unit equal to the number of models that the target unit has within 2" of the bearer. |} *'''Diamond-tipped Teeth:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Diamond-tippped Teeth''' || Melee || Melee || User || -3 || 3 || When using this weapon, halve the attack characteristic of this model (rounding up). You can re-roll failed wound rolls for this weapon. If the target's Toughness is higher than this attack's Strength, this weapon always wounds the target on a wound roll of 4+. |} *'''Distensible Jaw:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Distensible Jaw''' || Melee || Melee || User || -3 || D6 || Each time the bearer fights, one (and only one) of its attacks must be made with this weapon. |} *'''Gigantic Shovel Limbs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | '''Gigantic Shovel Limbs''' || Melee || Melee || +4 || -2 || D3 || - |} *'''Grasping Tail:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Grasping Tail''' || Melee || Melee || User || -1 || D3 || At the beginning of the Fight phase, instead of attacking with this model, you may choose one enemy model within 1" of it. Both players roll 1d6 and add it to the corresponding models' Strenght characteristics. If the model wins, nothing happens. If it fails, reduce its attacks by half (rounding down), the model has to subtract 2 from all its hit rolls and may not disengage. If the models' unit disengages, this model is removed from play as the helpless warrior is devoured by the creature. A model slain in this manner counts as slain by the Malanthrope for the purpose of the ''Prey Adaptation'' rule. |} *'''Grasping Talons and Thorax Spine-maw:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Grasping Talons''' || Melee || Melee || User || -1 || 2 || - |- |'''Sinister Talons''' || Melee || Melee || User || -3 || D3 || You can re-roll failed wound rolls for this weapon. In addition, each time you make a wound roll of 6+, that hit is resolved with an AP of -6 and Damage of 3. |- |'''Grasping Talons and Thorax Spine-maw''' || Melee || Melee || 7 || -2 || 1 || When targeting {{W40kKeyword|INFANTRY}} units, each hit roll of 6+ made with this weapon is resolved at Strength x2 and Damage D6. |} *'''Massive Feeder Tendrils:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | '''Massive Feeder Tendrils''' || Melee || Melee || User || -3 || 1 || Make 4 hit rolls for each attack made with this weapon, instead of 1. Every model slain by this weapon or every 2 damage dealt by this weapon heals the bearer of this weapon for 1 wound. |} *'''Powerful Limbs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Powerful Limbs''' || Melee || Melee || User || -1 || 2 || - |} *'''Psychic Feelers and Mind Spikes:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | '''Psychic Feelers and Mind Spikes''' || Melee || Melee || User || - || 1 || Make 3 hit rolls for each attack made with this weapon, instead of 1. Armour or invulnerability saves may not be taken against this weapon. |} *'''Ravenous Maw:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Ravenous Maw''' || Melee || Melee || User || -1 || D3 || Make 3 hit rolls for each attack made with this weapon, instead of 1. |} *'''Rending Claws:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Rending Claws''' || Melee || Melee || User || -1 || 1 || Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4. If a model is equipped with two pairs of Rending Claws the effect activates on a wound roll of 5+ instead. |- |'''Monstrous Rending Claws''' || Melee || Melee || User || -3 || D3 || You can re-roll failed wound rolls for this weapon. In addition, each time you make a wound roll of 6+, that hit is resolved with an AP of -6 and Damage of 3. If a model is equipped with two pairs of Monstrous Rending Claws or Patriarch's Claws the effect activates on a wound roll of 5+ instead. |- |'''Patriarch's Claws''' || Melee || Melee || User || -4 || D3 || You can re-roll failed wound rolls for this weapon. In addition, each time you make a wound roll of 6+, that hit is resolved with an AP of -6 and Damage of 3. If a model is equipped with two pairs of Monstrous Rending Claws or Patriarch's Claws the effect activates on a wound roll of 5+ instead. |} *'''Shoveling Claws:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Schoveling Claws''' || Melee || Melee || x2 || -3 || D6 || - |} *'''Scything Talons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scything Talons''' || Melee || Melee || User || 0 || 1 || You can re-roll hit rolls of 1 when attacking with this weapon. If the bearer has more than one pair of scything talons, it can re-roll all failed hit rolls and also make 1 additional attack with this weapon each time it fights. |- |'''Giant Scything Talons''' || Melee || Melee || +3 || -3 || 3 || When attacking with this weapon, you must subtract 1 from the hit roll. |- |'''Monstrous Scything Talons''' || Melee || Melee || User || -3 || 3 || You can re-roll hit rolls of 1 when attacking with this weapon. If the bearer has more than one pair of monstrous scything talons, it can re-roll all failed hit rolls and also make 1 additional attack with this weapon each time it fights. |- |'''Massive Scything Talons''' || Melee || Melee || User || -3 || D6 || You can re-roll hit rolls of 1 when attacking with this weapon. If the bearer has more than one pair of massive scything talons, it can re-roll all failed hit rolls and also make 1 additional attack with this weapon each time it fights. |- |'''Viragon Scything Talons''' || Melee || Melee || X2 || -4 || D3+6 || You can re-roll hit rolls of 1 when attacking with this weapon. |- |'''Gargantuan Scything Talons''' || Melee || Melee || X2 || -5 || 2D6 || You can re-roll hit rolls of 1 when attacking with this weapon. |- |'''Spore-cloud Scything Talons'''|| Melee || Melee || X2 || -5 || 5D3 || Attacks made against {{W40kKeyword|Infantry}} count as 3 hits instead of 1, but suffer a -1 to hit. You can re-roll hit and wound rolls of 1 when attacking with this weapon. |} *'''Scything Wings:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scything Wings''' || Melee || Melee || User || -2 || D3 || You can re-roll hit rolls of 1 when attacking with this weapon. |} *'''Sickle Claws:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Sickle Claws''' || Melee || Melee || 10 || -2 || D3 || If a hit roll with this weapon is a 6, resolve that hit with an AP of -4 and a Damage of D6. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |} *'''Tail Biomorphs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Biostatic Rattle''' || Melee || Melee || User || -1 || 1 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. If a unit suffers any unsaved wounds from this weapon, add 1 to any Morale tests they take until the end of the turn. |- |'''Bone Mace''' || Melee || Melee || 8 || -1 || D3 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. |- |'''Prehensile Pincer''' || Melee || Melee || User || 0 || D3 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. |- | '''Spike Tail''' || Melee || Melee || user || -2 || 1 || Each time the bearer fights, it make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. A unit (that doesn't have the {{W40kKeyword|Vehicle}} or {{W40kKeyword|Monster}} keyword) that suffers an unsaved wound from this weapon has to always attack last in the fight phase and to subtract 1 from all its hit rolls and Leadership value. This effect lasts one game turn. |- |'''Thresher Scythe''' || Melee || Melee || 4 || -1 || 1 || Each time the bearer fights, it can make one (and only one) attack with this weapon. Make D3 hit rolls for this attack instead of one. This is in addition to the bearer's attacks. |- |'''Toxin Spike''' || Melee || Melee || 1 || 0 || D3 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. This weapon always wounds targets (other than {{W40kKeyword|Vehicle}}) on a 2+. |} *'''Toxic Lashes:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Toxic Lashes''' || Melee || Melee || User || 0 || D3 || This weapon always wounds on a 2+, unless the target is a {{W40kKeyword|VEHICLE}}. A model armed with this weapon always attacks first in the Fight phase, even if it didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. |- |'''Massive Toxic Lashes''' || Melee || Melee || User || -2 || D3 || This weapon always wounds on a 2+, unless the target is a {{W40kKeyword|VEHICLE}}. A model armed with this weapon always attacks first in the Fight phase, even if it didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. |} *'''Tresher Tendrils and Spikes:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tresher Tendrils''' || Melee || Melee || +2 || -2 || D3 || You may not use this weapon once you have used the ''Thresher Tendrils'' special rule. Make D3 hit rolls for each attack with this weapon in a turn in which the beared charged. |- |'''Thresher Tendrils and Spikes''' || Melee || Melee || User || -1 || 1 || Make 3 hit rolls with this weapon instead of 1 for each attack assigned to it. |} *'''Wicked Spur:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Wicked Spur''' || Melee || Melee || 8 || -3 || D3 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. |}
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