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====Hive Fleet-Specific==== *'''{{W40Kkeyword|Behemoth}} - Monstrous Hunger:''' ''The Warlord embodies the Hive Mind’s eternal hunger, tearing great chunks out of its victims in a feeding frenzy, or even swallowing them whole.'' ::Each time you make a wound roll of 6+ for the Warlord in the Fight phase, that attack inflicts 1 additional damage. *'''{{W40Kkeyword|Gorgon}} - Lethal Miasma''' ''The air around the Warlord throngs with microscopic organisms that invade the bodies of its foes, devouring them from the inside.'' ::At the end of the Fight phase, roll a D6 for each enemy unit within 2" of the Warlord. On a 4+ that unit suffers a mortal wound. *'''{{W40Kkeyword|Hydra}} - Endless Regeneration:''' ''Enemy soldiers are horrified to see the Warlord’s severed limbs and shattered plates regrowing before their eyes.'' ::At the beginning of each of your turns, roll a dice for each wound that your Warlord has lost. For each roll of 5+, your Warlord regains a wound lost earlier in the battle. *'''{{W40Kkeyword|Jormungandr}} - Insidious Threat:''' ''This Warlord has lurked unseen on this world, developing such an intimate knowledge of its terrain that there is nowhere for its prey to hide.'' ::Enemy units never gain any bonus to their saving throws for being in cover for attacks made by the Warlord or friendly {{W40Kkeyword|Jormungandr}} units within 3" of the Warlord. *'''{{W40Kkeyword|Kraken}} - One Step Ahead:''' ''There is no move the prey can make that this Warlord has not foreseen.'' ::In each Fight phase, you can pick one friendly {{W40Kkeyword|Kraken}} unit within 6" of your Warlord. That unit can fight first in the Fight phase, even if it didn’t charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. *'''{{W40Kkeyword|Kronos}} - Soul Hunger:''' ''This Warlord has an insatiable hunger for psykers, and can manipulate the Shadow in the Warp to isolate and overwhelm its prey.'' ::Whenever an enemy {{W40Kkeyword|Psyker}} fails a psychic test within 18" of your Warlord, they suffer D3 mortal wounds while your Warlord recovers 1 previously lost wound. *'''{{W40Kkeyword|Leviathan}} - Perfectly Adapted:''' ''This Warlord was created for one purpose, to completely eradicate the defenders of this world.'' ::Once per turn, you can re-roll a single hit roll, wound roll, damage roll, Advance roll, charge roll or saving throw made for your Warlord.
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