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==Arms, Armour and Equipment== ===Close Combat Weapons=== The Iron Rangers prefer fighting in assault. That being said, they have a small selection of preferred options. The most well known famous is the Power Spear. When placed on its butt, the tip should be even with the wielder's eye. Some incorporate minor refractor fields into the shaft in order to improve their ability to parry. Following that, they have been known to use short swords or long knives, often incorporating chain or power blades. Dedicated assault units prefer custom chain and power axes. The major difference between IR variants and some of the more common examples found is a smaller, lighter head. The design change is to make them slightly faster, at the expense of power, often used as a hooking implement to disarm, trip, and otherwise grab and manipulate an opponent. ===Ranged Weapons=== The Astartes of the XX Legion have a varied selection of preferred ranged weapons. Insofar as Bolt weapons are concerned, they have a preference for the Phobos pattern for Bolt Pistols, and Phobos, Tigrus, and Perinetus pattern for Boltguns. These models are preferred for their accuracy, reliability, and extended barrels. Many have been seen to be modified with the bayonet lugs removed, extended barrels for increased accuracy, and threaded barrels to accept a suppressor. Insofar as squad and team weapons are concerned, the marines prefer assault weapons over heavy, as they better fit the high-mobility nature of the Rangers. Meltaguns and shotguns are the most prolific amongst the marines. Though their preference for close combat would make most assume a high use of Flamers, the XX dislike using them. They have been noted to be used, but almost exclusively in locations such as caverns, mountains, and cities built out of mostly non-flammable materials. Many attribute this to the Rangers' preference of fighting in the forest, where firing such weapons welcomes the possibility of igniting their surroundings. Plasma weaponry is almost never seen, as the Legion distrusts their tendency to overheat. Although less often used, heavy weapons do see use amongst the Iron Rangers. By far the most common, the Tigrus-Exitus pattern Boltgun/sniper rifle is often utilized for it's increased range and ability to eliminate single targets. Following that, missile launchers and Autoguns are often deployed for their versatile nature. Heavy Bolters are common where the Legion expects to encounter large formations of less-armored troops. The Iron Rangers also see some of the most use of Combi-weapons for their number amongst the Legions. Greatly preferred by the Milwyr Cwyn for their adaptability in changing environments and allowing individual members to have more versatility, almost all official reports of the Iron Rangers fighting mentions their use. The vast majority seen are Combi-meltas and -grenade launchers, however Combi-flamers and -plasma guns are not unheard of. When asked about their use of normally unseen weapons on Combi platforms, the common answer is that reduced charges and fuel makes the user less susceptible to the dangers of the weapons. ===Armor=== While some Legions believe camouflage to be a sign of weakness or cowardice, the Iron Rangers harbor no such ideals. Their Armor is painted in the shades of the forest as soon as they don it, and will often further add native shades, soil, and patches of flora to better disguise themselves. They had a great disdain for Mk I and II Power Armour, and were known to discard them whenever possible for lighter armours. Whatever protected them whilst allowing them to move freely. The Mk II was especially loathed, as it had the detriments of Mk I, without allowing them to turn their heads in combat. Mk III was not much better. Their preferences are towards Mk IV, V and VI. As Hektor was moving the Mk VI armors from Mars, he ensured a large detachment of it made its way into Iron Ranger hands. The enhanced auto-senses were the main reason for such a preference, and the XX Legion is fairly well renowned for keeping a large number of the helms in their possession. When they have engaged other Space Marines after the Heresy, they would take time after the battle to scavenge for them, to corrupt the Machine Spirit and add it to their own armour. ===Special Equipment=== The XX have very few ground vehicles, finding them largely ineffective in their native forests. In cities and hives, they fare little better. What vehicles they do keep are usually maintained for those times where it is necessary to support a regular human force, often purely to add a little more firepower to their defenses. The same cannot be said for their bikes, jetbikes, landspeeders, and aircraft, however. The maneuverability and speed is often desired, and their Llychlynwyr squadrons make the maximum use of them. Trained endlessly by perfectionist Robyn Auldmann, they excel at hit and run attacks, strafing runs, air-to-air, and air-to-ground. Though neither the absolute best nor largest of the Imperium, their skill is not to be underestimated, and was proven time and again during the fighting on and around Terra. Jetpacks are another common sight, as the increased speed and ability to literally jump into the middle of an enemy formation and leave just as quickly is a must for their tactics. Milwyr Cwyn and Gwaed both make extensive use of them, often in conjunction with Heliwr locating and ambushing their targets. To aid in stealth, many units utilize suppressors on their boltguns, which effectively silent the shots from afar, and make it difficult to identify the point of origin. Combined with the longer, more accurate barrels they often employ, the impact on the enemy and morale can be drastic. Lastly, the Milwyr Cwyn are known for their bizarre array of special equipment. From modified neural links to allow them to commandeer most (if not all) vessels they discover, to bizarre communications arrays designed to intercept and jam enemy communications and teleportation, they seem to be equipped for anything. Most infamous are their array of demolitions. Members trained as Demolitions Specialists have been making and working with their own unique cocktails of charges and explosives, and often create some on commission, trade, or favors to be used by the "regular" line troops. The use of many of these has been known to make up for their otherwise lack of anti-materiel long range weaponry, as they have even been noted to eliminate Titans with the explosives, when properly employed. ===Psychic Powers=== The Sorcerers of the Iron Rangers follow what they call the "School of Shadows." It's incantations and powers revolve around concealment and weaponising shadows and darkness itself. Some of the greatest Sorcerers of the Legion can even summon the Vashet Nierat from their homeworld.
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