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===Core=== ====Hold Guard==== [[Image:Hold guard.jpg|thumb|400px|right]] Hold Guard are the common watchmen of Skyrim's cities and villages. The guards of Skyrim's towns are the first to be called upon in war; where they enforce laws and catch petty thieves in times of peace, they are ever prepared to raise their swords in times of war. The Hold Guard consist of a motly assortment of young men aspiring to make a name for themselves, conscripted thugs, burly farmers sharpening their pitchforks into spears, battle veterans recovering from knee injuries, and officials sent to uphold the Jarl's peace among the settlements. But whatever their background, they are all common folk already toughened by their past lives, ready to fight and earn a place in Sovngarde at a moment's call. 8 pts per model. Core. Fight in Ranks, Infantry, Nord. 10-20 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Hold Guard | 3 | 3 | 4 | 4 | 1 | 3 | 1 | 7 | 1 | 5+ |- | Hold Sergeant | 3 | 3 | 4 | 4 | 1 | 3 | 2 | 8 | 1 | 5+ |} Wargear: Hand Weapon and Shield, Light Mail Spells: None. Special Rules: Stubborn. The Hold Sergeant is a Character. The entire unit may: *Upgrade one model to Hold Sergeant for +8 pts. *Upgrade one model to Standard Bearer for +6 pts *Upgrade one model to Musician for +6 pts. The Musician may be further upgraded to Bard for +10 additional pts. The Bard knows one song from the list provided above. The entire unit may: *Upgrade their armor to Chainmail or Plate Armor for +2 pts per model The entire unit may replace both hands with: *Spear and Shield +1 pts per model *Bow or Short Bow +1 pts per model *Great Weapon or Poleaxe +3 pts per model The Hold Sergeant may upgrade his Light Mail to Scaled Mail for +3 pts, or upgrade his Chainmail to Scaled Mail for +1 pts. He may upgrade one of his weapons to Skyforge Steel for +5 pts. He may take up to 10 points worth of magic items where appropriate from the armory. ====Huntsmen==== Many Nords of Skyrim are drawn to the dangerous wilds at an early age. They live a simple life, as hunters, poachers, or serving as the Jarl's foresters. Skilled archers are a powerful tool in battle, as from the folk of the backwoods come the bravest and hardiest lot in all of Skyrim. It is thus a common sight for a company of archers to be recruited from these rugged individuals. 9 pts per model. Core. Skirmish, Infantry, Nord. 5-15 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Huntsman | 2 | 4 | 4 | 4 | 1 | 3 | 1 | 7 | 1 | 6+ |- | Huntmaster | 2 | 4 | 4 | 4 | 1 | 3 | 1 | 7 | 1 | 6+ |} Wargear: Short Bow, Dagger, Leather Armor Spells: None Special Rules: Stubborn. Move Through Cover. One model per unit may be upgraded to Huntmaster for +15 pts. A unit containing a Huntmaster has the Scouts universal special rule. The entire unit may replace their Short Bows with: *Bows (free) *Javelins (free) *Crossbows (free) The entire unit may take Huntsman's Cowls for +2 pts per model. The Huntmaster may take up to 10 points of magic items from the armory where appropriate.
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