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Warhammer 40,000/10th Edition Tactics/Thousand Sons
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====Walkers==== *'''Forgefiend:''' The shooty brother of the Mauler, this boy shoots a ton and on top of that inflicts a -1 to hit on any unit he hits (which he will). Make sure you take 3 guns instead of 2 guns and teeth. *'''Helbrute:''' A nice supplement to a force that can also help you generate cabal points on the side, for every time you use a ritual you use around him, he gives you 1 point back. He's the only variant to have a 5++ natively on top of Inferno bolts. *'''Maulerfiend:''' Not only extremely killy in melee, living up to its name, it also has the ability to heroically intervene for free. Magma cutters don't have enough shots or range for it to matter to any great degree, take the lasher tendrils. *'''Deredeo Dreadnought<sup>HH Legends</sup>:''' The Dreadnought to use if you just want to shoot, this dread can re-roll to hit enemies above half-strength. Each of their arm-guns are paired with specific purposes - the Anvilus Autocannons demolish crowds, the Arachnus Heavy Lascannons to demolish tanks, the Hellfire Plasma Cannonade to blast apart TEQs and the Volkite Falconets to burn through high toughness monsters. You can also pick up one of two different missiles, one capable of handling crowds while the other lets you easily break flyers. *'''Relic Contemptor Dreadnought<sup>HH Legends</sup>:''' The dreadnought to take if you want something that just refuses to die. Comes with all the fun guns you've ever wanted in melee or at range, curiously starting out with twin plasma cannons. Your fists and chainfists come with combi-bolters with the heavy flamer option also adding in options for plasma blasters to easily crack MEQs and the graviton blaster to annoy vehicles. You can also strap a cyclone missile launcher for additional firepower. *'''Leviathan Dreadnought<sup>HH Legends</sup>:''' The end of any tanks or monsters you see. The Cyclonic Melta Lance can easily rip through monsters and tanks all the same while the Grav-Flux Bombard gives you more reliable ways of damaging tanks at the cost of effectiveness. The Storm Cannon exists if you're up against any hordes. You can also grab a claw or drill, the difference really only being that the drill has one less attack for [Anti-Vehicle 4+], otherwise they're both almost identical and carry meltas.
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