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Codex - Tyranids: /tg/'s 9th Edition
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==Psychic Powers== Unless stated otherwise, all {{W40kKeyword|Tyranid}} {{W40kKeyword|psykers}} must generate their powers from any of the below Hive Mind disciplines. ===Hive Mind's Control=== '''-1: Catalyst (Warp Charge: 6):''' ''Many Tyranid psykers are known for their ability to make themselves and other Tyranids seemingly incognizant of even the most grievous of injuries, allowing them to fight on.'' :Select a friendly {{W40kKeyword|Tyranids}} unit within 18" of the psyker. Until the start of your next Psychic phase, each time that unit loses a wound, roll a D6; on a 5+, the damage is ignored and the unit does not lose that wound. '''-2: Dominion (Warp Charge: 5):''' ''Through this power, Tyranid organisms are able to extend the range at which they can influence other Tyranid organisms.'' :Select a friendly {{W40kKeyword|Tyranids}} unit within 36" of the psyker that has the ''Instinctive Behaviour'' special rule. Until the end of your next Psychic phase, that unit ignores its ''Instinctive Behaviour'' ability and automatically passes Morale tests. '''-3: Fury (Warp Charge: 6):''' ''The emotion of anger is like all emotions, a product of chemicals, chemicals that Tyranid psykers can stimulate into being with a thought to grant the benefits that animalistic rage can provide in battle.'' :Select a friendly {{W40kKeyword|Tyranids}} unit within 12" of the psyker. Until the start of your next Psychic phase, the target unit adds 1 to both its Attacks and Strength characteristics if it charged that turn. '''-4: One Mind (Warp Charge: 7):''' ''Through this power, the Hive Mind is capable of turning even the most rudimentary of combat organisms into a formidable beast of battle as they receive the combat skills assimilated by the hive mind over the course of billions of years.'' :Select a friendly {{W40kKeyword|Tyranids}} unit within 12" of the psyker. Until the start of your next Psychic phase the target unit and the psyker consider their Ballistic Skill and Combat Skill as 2 points better. '''-5: Onslaught (Warp Charge: 6):''' ''The hive mind is capable of giving additional energy to the creatures that comprise its vast "body", allowing them to attack even while sprinting.'' :Select a friendly {{W40kKeyword|Tyranids}} unit within 18" of the psyker. That unit can shoot this turn (even if it Advanced) without suffering any penalties to its hit rolls for moving and shooting with Heavy weapons, or Advancing and shooting with Assault weapons. In addition, that unit can charge this turn even if it Advanced (though not if it Fell Back). '''-6: Unstoppable (Warp Charge: 8):''' ''A more severe form of the energies put into an organism by Onslaught, this power fills a Tyranid creature with so much psychic power as to become a juggernaut, though the influx of energy is prone to killing the organism afterwards.'' :Select a friendly {{W40kKeyword|Tyranids}} unit within 24" of the psyker. Until the start of your next Psychic phase, the target unit gains a 2+ save against any type of wounds, even mortal wounds, and adds 1 to both its Attack and Strength characteristics in a turn in which it charged. It may also re-roll failed to-hit rolls in both shooting and close combat. At the start of your next Psychic phase, the target must immediately pass a Leadership test or be removed as a casualty. If the test is passed, it may not take any actions during any phase, gain the benefit of cover, and it's hit automatically in close combat until the start of the next Psychic phase. ===Hive Mind's Malice=== '''-1: Mutagenesis (Warp Charge: 7):''' ''The energies emitted from the servants of the great devourer mutate their victims in grotesque ways, ampering their chances of fighting back.'' :Choose an enemy unit within 24" of the psyker. The target unit must pass a Toughness test or suffer a -1 penalty to Toughness, Strength and Attacks characteristic until the beginning of your next Psychic phase. '''-2: Optical Overload (Warp Charge: 7):''' ''A burst of synaptic energies temporarily fries the optical nerves of nearby creatures, rendering them blind and unable to protect themselves.'' :Select a unit within 24" that is visible to the psyker. Until the start of your next Psychic phase, that unit can only hit on 6s in both the Shooting and Fight phase. '''-3: Paroxysm (Warp Charge: 5):''' ''The Hive Mind debilitates its enemies by triggering every nerve and pain receptor in their bodies, overwhelming their senses with wracking fits of agony.'' :Choose an enemy unit within 18" of the psyker. Until your next Psychic phase, that unit cannot fight in the Fight phase until all other units that are able to, have done so. If the target has an ability that allows it to fight first in the Fight phase, it instead fights as if it didn't have this ability. If both players have units that cannot fight until all other units have done so, then alternate choosing which of those units to fight with, starting with the player whose turn is taking place. '''-4: Stand and Die (Warp Charge: 8):''' ''As the hungry swarm approaches, one thought breaks into the shaking soldiers' minds: "Come closer... let the feast begin".'' :Select a unit within 24" that is visible to the psyker. That unit must take a Leadership test; if the test is failed, then until the start of your next Psychic phase, that unit can't benefit from cover, it has to consider its Ballistic Skill and Combat Skill as 2 points worse, can't fire Overwatch, and has to attack last in the Fight phase. If both players have units that cannot fight until all other units have done so, then alternate choosing which of those units to fight with, starting with the player whose turn is taking place. '''-5: The Horror (Warp Charge: 6):''' ''The terrifying psychic presence of the Hive Mind radiates from the synapse creature, flooding the minds of the Tyranids’ enemies and causing them to quail and panic.'' :Select a unit within 24" that is visible to the psyker. Until the start of your next Psychic phase, that unit must subtract 1 from their hit rolls and Leadership characteristic. '''-6: The Shadow Notices (Warp Charge: 7):''' ''Looming over the battlefield, the shadow of the great devourer engulfs those foolish enough to drive its attention.'' :Select a unit within 24" that is visible to the psyker. Until the start of your next Psychic phase, that unit must reduce its Leadership characteristic by D3. If the target is a {{W40kKeyword|Psyker}} it suffers an additional -1 to its rolls when trying to manifest or deny a psychic power. Finally, if the target has the {{W40kKeyword|Demon}} keyword it suffers a penalty of 1 to its Invulnerable saves. ===Hive Mind's Wrath=== '''-1: Alien Voice (Warp Charge: 7):''' ''A microscopically link between the enemy and the hive mind is created. Although short, the forced contact with such a powerful presence can be lethal for the lesser trained soldiers.'' :Select a unit within 18" that is visible to the psyker. Both the target and the psyker must roll a D6 and add the result to their Leadership - if the psyker gets a higher result, the target takes the difference in mortal wounds; if the result is a draw, nothing happens as the mental energies cancel each other out; if the target gets a bigger result, they manage to avoid forming a connection to the hive mind and the feedback instead afflicts the offending tyranid; the psyker's Synapse range is immediately reduced by 6" until the start of his next Psychic phase. Models without Leadership characteristic cannot be affected by this psychic power. '''-2: Despair (Warp Charge: 7):''' ''The power of the mighty hive mind crushes the spirit of its prey and destroys them from the inside.'' :Select a unit within 18" that is visible to the psyker. That unit suffers D3 automatic hits with the profile below: :{| class=wikitable |- valign=top ! S !! AP !! D !! Abilities |- | 10 || 0 || 2 || This weapon wounds based on the Leadership of the unit instead of the Toughness. In addition, Armor and Invulnerable saves may not be taken against this attack. |} '''-3: Hunger (Warp Charge: 6):''' ''Through this power, the hive mind can force other living beings to experience a portion of the terrible hunger that the gestalt consciousness of the Tyranid race feels every day, a hunger far beyond the ability of lesser organisms to control, forcing them to try and eat their comrades to satiate this horrific desire to satiate an unfathomable hunger.'' :Select a unit within 24" that is visible to the psyker. That unit must take a Leadership test; if the test if failed, the unit immediately suffers a number of hits equal to the number of models in that unit. These hits are resolved using the unit’s majority Strength (if drawn, use the highest) and AP-. Wounds are allocated by the owning player and Armor saves or Invulnerable can be used as normal. '''-4: Psychic Cacophony (Warp Charge: 7):''' ''A tempest of screams and growl floods the minds of the unfortunate souls; this wave of razor cries overwhelms any contact with the outside world and any type of link a lone soldier can have with its comrades, rendering it helpless against the horrors of the incoming tides.'' :Select one enemy unit with 18" of the psyker; that unit suffers D3 mortal wounds. In addition, if that unit has a rule that modifies its Leadership characteristic based on its number of models, then subtract from that amount the number of friendly {{W40kKeyword|<Hive Fleet>}} models within 12" of that unit. '''-5: Psychic Scream (Warp Charge: 5):''' ''Through its vassal, the Hive Mind unleashes a piercing shriek of undiluted psychic energy that shreds the minds of those caught in its wake.'' :The nearest enemy unit within 18" suffers D3 mortal wounds. In addition, if that unit is a {{W40kKeyword|PSYKER}}, roll two dice; if the result is higher than their Leadership characteristic, randomly select one of their psychic powers. They can no longer use that psychic power. '''-6: Warp Blast (Warp Charge: 7):''' ''A blast of pure psychic energy either fired as a beam that can pierce the strongest armor, an orb that can rip apart terminators, or as a pulsating blast that can turn even the Astartes inside out, this is a signature ability of Zoanthropes.'' :Select a unit within 24" that is visible to the psyker. You can immediately make a single shooting attack against that unit using one of the profiles below as if it was your shooting phase. :{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Warp Blast''' || 24" || Assault 2D6 || 6 || -2 || 1 || Blast |- |'''Warp Orb''' || 24" || Assault D6 || 8 || -3 || D3 || Blast |- |'''Warp Lance''' || 24" || Assault 1 || 10 || -4 || D6 || You can re-roll all wound rolls if the target is a {{W40kKeyword|Vehicle}} or a {{W40kKeyword|Building}}. Treat damage rolls of 1 or 2 made by this weapon as 3 instead. |} ===Hive Fleet-Specific=== These followings Psychic Powers can be taken by any {{W40Kkeyword|Tyranid}} {{W40Kkeyword|Psyker}} of that specific {{W40Kkeyword|<Hive Fleet>}}, regardless of the indications of one model's on which discipline to choose powers from. '''-{{W40Kkeyword|Behemoth}} - Unstoppable Hunger (Warp Charge: 7):''' ''The Hive Mind siphons into its organisms a tiny portion of Behemoth’s insatiable and aeons-long hunger. Filled with an aching void, claws and talons rend ever more desperately in their need to feed.'' :Pick a friendly {{W40Kkeyword|Behemoth}} unit within 9" of the psyker. Until the end of the turn, add 1 to the wound rolls for that unit's melee attacks. '''-{{W40Kkeyword|Gorgon}} - Poisonous Influence (Warp Charge: 6):''' ''The synapse creature radiates a pulsed imperative which triggers the semi-sentient spores of Gorgon’s bio-horrors, guiding the secretion of venom laced with a seeping psychic miasma.'' :Until your next Psychic phase, improve the AP characteristic of melee weapons for friendly {{W40Kkeyword|Gorgon}} units within 9" of this psyker by one. '''-{{W40Kkeyword|Hydra}} - Death Shriek (Warp Charge: 5):''' ''Amplifying the psychic death cry of Hydra’s progeny to horrifying levels, the Hive Mind causes excruciating physical and psychic trauma in those who resist its predations.'' :Until your next Psychic phase, when a friendly {{W40kKeyword|Hydra}} unit that is within 6" of both this psyker and an enemy unit loses a model, roll a D6. On a 5+, the closest enemy unit suffers 1 mortal wound. '''-{{W40Kkeyword|Jormungandr}} - Lurking Maw (Warp Charge: 6):''' ''The Hive Mind extends a psychic summons, and calls upon Jormungandr’s embedded and waiting broods. Mindlessly converging via synaptic imperative, their sudden and frenzied attacks spell the foe’s end.'' :Pick an enemy unit that is visible to the psyker. Until the end of the turn, re-roll hit rolls against that unit from friendly {{W40Kkeyword|Jormungandr}} units set up on the battlefield this turn. During the first turn, units set up through conventional deployment can't benefit from this Psychic power. '''-{{W40Kkeyword|Kraken}} - Synaptic Lure (Warp Charge: 5):''' ''Drawing upon Kraken’s strategic cunning, the Hive Mind projects a psychic marker upon an identified threat. Unknowingly radiating an irresistible lure to every nearby brood, the enemy is doomed.'' :Pick an enemy unit. Until the end of the turn, re-roll charge rolls made by friendly {{W40Kkeyword|Kraken}} units that target that unit. '''-{{W40Kkeyword|Kronos}} - Symbiostorm (Warp Charge: 6):''' ''The Hive Mind delves into the neural mesh between Kronos’ organisms and their symbiotes. Guided by its majestic will, a deluge of shrieking bio-matter reaches out unerringly towards the Tyranids’ prey.'' :Pick a friendly {{W40Kkeyword|Kronos}} unit within 12" of the psyker. Until the end of the turn, when that unit rolls a 6+ to hit with a ranged weapon, it scores an additional hit. '''-{{W40Kkeyword|Leviathan}} - Hive Nexus (Warp Charge: 6):''' ''The Hive Mind funnels Leviathan’s sophisticated synaptic network through its conduits, enforcing its gestalt will among the hive fleet’s lesser organisms.'' :Until your next Psychic phase, the synapse range of friendly {{W40Kkeyword|Leviathan}} units is 18" instead of 12" (unless it would be already higher) and improve the save conferred by the {{W40Kkeyword|Leviathan}} Hive Fleet adaptation by 1.
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