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Disney Villains Victorious Kings and Villains
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== The Leopard Kingdom == '''King'''<br/> Queen La of the Leopard Kingdom<br/> Role: Charming/Nimble<br/> Class: Shaman Queen<br/> Country of Origin: Land of the Leopards<br/> Size: Medium<br/> Species: Human<br/> ---Attributes---<br/> Robustness: 13/16<br/> Agility: 15/16<br/> Intelligence: 10/16<br/> Sensibility: 12/16<br/> Charm: 18/18<br/> Will: 3/3<br/> Strikes: 10+3X<br/> ---Skills---<br/> Acrobatics: 10<br/> Ranged: 3<br/> Melee: 4<br/> Brawl: 7<br/> Prevent Harm: 10<br/> Endure: 11<br/> Stealth: 8<br/> Deceit: 11<br/> Persuasion: 13<br/> Intimidate: 11<br/> Occult: 11<br/> Travel: 8<br/> Insight: 3<br/> ---Traits---<br/> Mistress of an Army: Can call in any Villains that haven’t been defeated.<br/> QUEEN: This unit is a QUEEN, with all the benefits that entails.<br/> Quick Like a Cat: If this unit’s agility score exceeds that of her foe by at least 5 points, she can attack a second time in the same turn.<br/> Animal Magnetism: +3 Deceit, +3 Persuasion while attempting an act of seduction.<br/> Queen of the Jungle: +2 Stealth, +2 Travel while in the jungle or +2 Persuasion, +2 Intimidate while in the Lost City of Opar.<br/> ---Powers---<br/> We Could Rule Together, Side By Side: Spend a Will Point. +10 Persuasion while offering to make the targeted PC Queen La’s Royal Consort.<br/> On The Prowl: Spend a Will Point. +10 Stealth while attempting to stalk the PCs unseen.<br/> Unfinished Business: Queen La’s shamanic spirit persists after she is killed, regaining strength and magical potential for twice as many days as there are characters in the party, minus the number of unspent Will Points she had at the time of her death. Her spirit will then seek to possess the nearest living creature regardless of species, but possessing a non-humanoid with no magical power of its own greatly diminishes La's mystical abilities.<br/> The Queen Is Dead, Long Live The Queen: Spend three Will Points. Queen La can attempt to transfer her mind and soul into another being's body in a shamanic ritual that takes three rounds to complete. If she does not receive two strikes before the ritual finishes, the target of her spell must check their Endure + Insight scores, multiplied by their unspent Will Points against Queen La’s Persuade + Intimidate + Occult scores. If this check is not passed, Queen La’s spirit will take over, rendering the original character’s soul a passenger in their own body. This same check may however be attempted once per day thereafter to try and wrest control back from La, making her the passenger instead.<br/> ---Equipment---<br/> Leopard Staff of Opar: +3 Melee, +3 Occult<br/> Shaman Queen’s Vestments: +3 Persuade, +2 Intimidate, +2 Prevent Harm<br/>
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