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===BURN THE FUCKING THINGS DOWN!!!=== :The tyranids have begun constructing massive Capillary Towers to move biomass off the planet and into orbit, where they will begin the construction of space faring tyrannids. With the suicidal insanity forced to keep a geosynchronous orbit around the planet to ensure that angry marine’s base of operations is not left unsupported it is the job of the forces on the ground to destroy the towers. :'''The Battlefield:''' The battlefield is divided into two parts following the ''Hammer and Anvil'' deployment map. The Tyranid player then places on the battlefield three Capillary Towers that must be set at least 12" apart from one another and inside his deployment zone. :'''Deployment:''' The Tyranid player is the first to start setting his army, following the normal deployment rules. :'''First Turn:''' The Angry Marine player has the first turn. :'''Battle Lenght:''' The battle lasts for 5 battle rounds, or until one player has satisfied the victory conditions. :'''Victory Conditions:''' If when the battle ends all Capillary Towers have been destroyed, the Angry Marine player wins. Otherwise, the Tyranid player is victorious. :'''Special Rules:''' At the beginning of every turn, a Capillary Tower regenerates a wound per {{W40kKeyword|Tyranid}} model within 6" of it. If that model is a {{W40kKeyword|Monster}}, it instead heals D3 wounds. :'''Victory Bonus:''' ::Tyranids: ::Angry Marines: All {{W40kKeyword|Tyranid}} units in the battle heal 1 fewer wounds or models (to a minimum of 1)
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