Editing
Scion
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Purviews and Knacks=== To reflect what makes a Scion super-human, they have inherent access to a number of a "Purviews", which are basically what [[Dungeons & Dragons]] calls Divine Portfolios. You get an easier buy-in for Purviews determined by your parent deity - it's only logical that the Goddess of Beauty would have a super-beautiful kid, or that a Storm God's brat could throw lightning bolts, after all - but it's possible to branch out into other purviews. There's a large cluster of Purviews that can be taken by any Scion, and a small number of Pantheon-specific Purviews, which are bound up in a Pantheon's specific way of viewing the world. Also, there are Knacks, which are specific ways of utilising your superhuman abilities (that is, Epic Abilities) - things like being able to make mortals not see your supernatural appearance, change gender, deliver a superstrong punch with a touch of the finger, etc. Each Universal Purview and Epic Attribute has a "capstone" ability that takes the power up to eleven. Known as Avatars and Ultimate Attributes respectively, the character may spend a crapton of resources to do something Conceptual with their control of that facet of reality. Becoming the Avatar of Fire lets you simply burnimate anything and everything. Becoming the Avatar of Stars lets you outright time travel. Ultimate Strength lets you One Hit Kill anything that does not have Ultimate Stamina which lets you ignore any amount of damage including One Hit Kills. Ultimate Mental Attributes makes everything turn out just as planned generally. At this point hitting people with aircraft carriers is considered passe. ====Universal Purviews==== '''Epic Abilities''': Divided up into one class for each of your ability scores, these basically make you superhumanly strong, tough, smart, fast, whatever. Epic Appearance is unique because you have to choose whether you are supernaturally beautiful... or supernaturally fugly. There's a Knack that lets you shapeshift between beautiful and ugly forms, and generally the divide affects what kinds of Knack you can take; super-freaks are good at scaring the piss out of mortals, but not so good at chatting them up, for example. As you might figure, these Purviews rely on Knacks for the really cool stunts. The Epic mental skills and appearance were removed in 2e (although there are options for adding them back in in the player's companion). '''Animal/Beast''': Assorted powers allowing for control over a totemic animal. You can build up control over multiple kinds of animal, but that requires separate slots of Purview points. '''Chaos''': The ability to manipulate probability in order to increase or even decrease chaos. '''Darkness''': Powers to manipulate darkness and shadow, with enhanced ability for stealth. '''Death''': Manipulation of the forces of death. Kill mortals, see ghosts, command the undead, etc. '''Earth''': Various ways to manipulate the earth, from the obvious to more metaphysical, like being immune to being hurt by landslides and cave-ins, or being able to sense hidden treasures and spaces underground. '''Fertility''': Manipulation and control of plants. '''Fire''': The ability to burninate shit real good. '''Guardian''': Various abilities that make a Scion or diety super-effective at protecting places, things or people from harm. '''Health''': Healing powers, control over sickness, and the ability to breed supernatural monsters. '''Justice''': Assorted powers relating to pursuing and defeating the guilty and protecting the innocent. '''Moon''': Assorted thematic powers relating to the moon, like tide manipulation and transformation. '''Psychopomp/Journey''': Superhuman travelling abilities, from super-speed to full-on travel between the various worlds. '''Sky''': Weather control, throwing lightning bolts, flight, all that stuff. '''Sun''': Thematic powers relating to sunlight, including super-vision and burning shit with solar beams. '''War''': Powers that enhance the combat abilities of the Scion and/or their allies. '''Water''': Manipulating water. What more do you need? '''Magic''': The ability to manipulate and interact with Fate. '''Mystery''': Supernatural leaps of logic. '''Prophecy/Fortune''': Telling the future. '''Prosperity''': Ability to manipulate Wealth and Commerce '''Frost''': Manipulation of ice, snow and cold. '''Illusion''': The ability to manipulate reality through supernatural deceptions. '''Stars''': The ability to manipulate space and time. '''Passion''': Ability to manipulate a persons desires and emotions '''Order''': Ability to get people to follow the law and orders. '''Forge''': Ability to flawlessly craft things. '''Deception''': Ability to lie, cheat, and manipulate with supernatural skill '''Artistry''': Like forge, but with different kinds of art, including painting, sculpture, acting, and poetry. '''Beauty''': Basically epic appearance but you can also affect other people with it. '''Wild''': Mixture of Fertility and beast, basically gives you control over forest and other uninhabited areas. ====Pantheon Purviews==== '''Arcane Calculus''': Associated with the Mythos. Grants the Scion the ability to tap into the cosmic knowledge and hidden sciences of the Great Old Ones to boost their analysis, research and surveying skills. '''Arete/Metamorphosis''': Associated with the Dodekatheon/Theoi (Greek Pantheon). Arete, meaning "excellence", basically lets a Scion super-charge their ability to use their Ability scores and related skills, giving them free bonus dice when rolling for skill and ability checks. Replaced in 2e with metamorphosis, which lets a Scion shapeshift into anything they can imagine. '''Cheval/Gun''': Associated with the Loa and Orisha (Voodoo and Yoruba Pantheons). The Scion can now use others as "horses", projecting their spirit into a person's body to see through their senses or just take over. '''Heku''': Associated with the Pesedjet/Netjer (Egyptian Pantheon). Various powers relating to the Pesedjet's division of the soul. '''Itzli/Nextlahualli''': Associated with the Atzlanti/Teotl (Aztec Pantheon). Itzli is sacrifice-fueled blood magic, requiring the Scion to hurt themselves and/or others depending on the powers used. Replaced in 2e with Nextlahualli, which both allows non-blood sacrifices and also gives you buffs when answering sacrifices as well as making them. '''Jotunblut/Wyrd''': Associated with the Aesir (Norse Pantheon). Allows a Scion to feed others their blood to transform them into super-strong demi-giants. Replaced in 2e with Wyrd, which allows a scion to both use rune magic and the Aesir art of seiðr, which lets them manipulate a persons fate by weaving and allows for divination via casting runes. '''Tsukumo-gami/Yaoyorozu-No-Kamigami''': Associated with the Amatsukami (Japanese Pantheon). Allows the Scion to command the kami of various objects and places. '''Enech/Geasa''': Associated with the Tuatha de Dannan (Irish Pantheon). Allows the Scion to place beings under geasa, both as punitive measures and to reward them if they adhere to their oaths. '''Taiyi/Tianming''': Associated with the Celestial Bureaucracy (Chinese Pantheon). Taiyi Allows the Scion to transform objects, beings and even places by manipulating Qi, culminating in the power to create life from nothing or even reshape supernatural creatures into more desirable forms. Replaced in 2e with Tianming, which lets you give yourself or others ridiculous promotions, such as "Minister of Kicking Ass" or "That God No One Likes" that grant bonuses to rolls that complement the duties of that title at the expense of penalties when said duties might piss someone off (for example, the Minister of Kicking Ass will be very good at doing exactly that and the Guardian of Dogs is probably going to have trouble dealing with cats). It also includes a bunch of other abilities that make you very good at working with bureaucracies- you'll never have to worry about long lines at the DMV again! '''Samsara/Yoga''': Associated with the Devas (Hindu Pantheon). Samsara allows Manipulation of Fate through the precept of "action begets reaction". Replaced with Yoga in 2e, which is about through meditation and self sacrifice, you gain additional benefits. '''Asha''': Associated with the Yazata (Persion Pantheon). Fueled by the principles of Good Thoughts, Good Words and Good Deeds, power over truth and right. '''Scire/Demiurgy''': Associated with the Atlantean Pantheon. Gives the Scion increased affinity for knowledge and tools, from being able to learn anything in a book or on a computer disk by touching it to being able to mentally control a tool from afar. Yes, control computers with your brain is explicitly called out as possible, up to and including taking over the internet with your mind. 2e gives it a bit more of a [[Magitek]] cybernetics slant. '''Industry''': Associated with the Yankee Pantheon. Allows a Scion to do more and be more by improving techniques and technology. '''Civitas''': Associated with the Allied Pantheons. Allows a Scion to enhance the group in various ways, from healing to augmenting checks. '''Dodaem''': Associated with the Manitou (Algonquian Pantheon). Allows a Scion to commune with the spirits of objects, people, ideas, and events. '''Nemetons''': Associated with the Nemetondevos (Gaulish Pantheon), it allows a person to harness the power of sacred sites. '''Mana''': Associated with the Atua (Polynesian Pantheon). '''Pachakutic''': Associated with the Apu (Incan Pantheon). It allows a person to manipulate and channel the energies within the sacred sites called ''huacas'', even allowing them to fuel the use of other Purviews through sacrificial rituals.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information