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====High Priests of the Dragon Cult==== At the heart of the vast city that would one day be known as Labyrinthian, there once lay a citadel known as Bromjunaar. Within this chamber, the High Priests of the Dragon Cult met and sat upon their thrones, ruling over ancient Man. Cruel-hearted and proud, this council made prayers to the Dragons for gifts: they were granted immortal, indestructible masks, existing both in and out of time. With these eternal masks concealing their faces, they invoked great power, and ruled Man with an iron fist until the time of rebellion. It was then they fled, and became liches of incredible power, hiding in the shadows, awaiting the time when they might once more conquer the North and hail their winged masters. 0-1 Dragons Priests in your army may be replaced by one of the eight High Priests: Hevnoraak, Krosis, Morokei, Nahkriin, Otar the Mad, Rahgot, Vokun or Volsung. High Priests are taken for the points cost specified. 40mm x 40mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | High Dragon Priest | 2 | 5 | 4 | 4 | 6 | 2 | 2 | 10 | 10 | - |} '''Special rules''' (universal to all Dragon Priests): Independent Character, Skirmish, Infantry, Undead, Eternal Warrior. =====<u>Hevnoraak</u>===== Hevnoraak held the power to dominate his fellow mortals while he lived. Countless souls were corrupted by his powers, made puppets for his tortures. None of his victims fled, so great was their fear of him. In death, he transformed into a lich within his tomb, but as he performed the ritual, the hero Valdar intervened, sacrificing himself to bind himself to Hevnoraak. Now, for all eternity, Valdar stands vigilant, sealing Hevnoraak's tomb, lest the tyrant be unleashed upon the world once more. Hevnoraak costs 325 pts. '''Wargear''': Hevnoraak carries the Staff of Hevnoraak, and wears Priest Robes and the Mask of Hevnoraak. Staff of Hevnoraak: This is a Dragon Staff of Shock. Models assaulting Hevnoraak's unit take a S4AP1 Magicka Drain(1) shock hit. Mask of Hevnoraak: The red iron mask of Hevnoraak granted him protection from sickness in life, and through it, he spoke and enthralled his fellow mortals. Artifact, Helm. At the start of every Fight sub-phase during close combat, choose an enemy mortal in base contact with Hevnoraak. That model makes a Leadership test on its own value. If it fails, you Command that model this round. '''Spells''': Summon Storm Atronach (cost included in Hevnoraak's cost), Chain Lightning, Lightning Bolt, Ebonyflesh, Command Daedra, Ward, Raise Skeletons. =====<u>Krosis</u>===== The Lich of Shearpoint sleeps in a dusty coffin atop a high peak overlooking the Pale. Ancient ruins and inscriptions in the language of Dragons lie around his resting place. Woe betide the foolhardy mountaineer who awakens him. Krosis costs 265 pts. '''Wargear''': Krosis carries the Staff of Krosis, and wears Priest Robes and the Mask of Krosis. Staff of Krosis: This is a Dragon Staff of Flame. Krosis may automatically cast Fireball without having to spend Power Dice or roll during each of your shooting phases, in addition to his other spells. Mask of Krosis: The mask of Krosis emits a green-and-gold glow. It improves the dexterity and craft of its bearer's hands. Artifact, Helm. The mask grants Krosis +2 Initiative. '''Spells''': Summon Flame Atronach (cost included in Krosis' cost), Fireball, Incinerate, Wall of Flames, Ebonyflesh, Command Daedra, Ward. =====<u>Morokei</u>===== Within the deepest halls of Labyrinthian, guarded by legions of Spectral Draugr and their ghastly hounds, Morokei wanders. Very much awake, this servant of the Dragons has long sought power at all costs, gathering whatever artifacts and forbidden knowledge he can acquire. Morokei costs 425 pts '''Wargear''': Morokei carries the Staff of Magnus, and wears Priest Robes and the Mask of Morokei. Staff of Magnus: The Staff of Magnus is a renowned artifact, the staff of the God of Magic himself. Its rules are found in the supplement [[Scrollhammer: Artifacts of Tamriel]]. Mask of Morokei: The violet Mask of the Glorious makes its bearer one with the magicka that flows through him, letting his mind concentrate on his spells for an indefinite amount of time. Artifact, Helm. Morokei replenishes up to 5 of his Power Dice on every other player's turn, in addition to the full replenishment on his own turn. '''Spells''': Summon Storm Atronach (cost included in Morokei's cost), Chain Lightning, Lightning Bolt, Ebonyflesh, Command Daedra, Ward, Raise Skeletons. =====<u>Nahkriin</u>===== In his state of undeath, Nahkriin takes upon himself the holiest of tasks. He is the Guardian of the Afterlife, for he watches, ever vigilant, the great Gate of Skuldafn. For here, atop a peak inaccessible by those without the wings of a Dragon, lies a portal to Aetherius itself. No living mortal can seek to enter this land of beauty without defeating undying Nahkriin in battle. And it is through this gateway that Alduin World-Eater shall lead his host forth at the end of time, to devour the souls of all who dwell in the Land of the Gods. Nahkriin costs 325 pts. '''Wargear''': Nahkriin carries the Staff of the Storm Wall, and wears Priest Robes and the Mask of Nahkriin. Staff of the Storm Wall: At the end of each round of combat, every enemy model in base contact (or in base contact with a model in base contact) with Nahkriin takes a S3AP1 Magicka Drain(1) shock hit. Mask of Nahkriin: The Mask of Vengeance emits of golden glow, and greatly enhances his magical powers. Artifact, Helm. Nahkriin gets +3 to rolls to cast Destruction and Restoration spells. '''Spells''': Summon Storm Atronach (cost included in Nahkriin's cost), Chain Lightning, Lightning Bolt, Ebonyflesh, Command Daedra, Ward, Icy Spear, Incinerate. =====<u>Otar the Mad</u>===== Otar was utterly insane in his mortal life, and was feared for his rampages and cruelties throughout the valley of the Reach. Now he lies buried in his temple, his mask of incredible power lying upon his brow. Two mighty warriors of old are bound to guard his tomb for eternity as Draugr. He slumbers for aeons, but is not without the power to strike down whosoever trespasses his tomb, and then go forth on a mad war against the living. Otar the Mad costs 340 pts. '''Special Rules''': Bound Guardians: Otar's tomb is guarded by two servants bound to serve him through eternity, Torsten and Saerek. Torsten and Saerek are Draugr Deathlords with Ebony Greatswords, and no other upgrades. They may be taken as a retinue for Otar for +150 pts each, counting as part of his unit. This unit functions together as a single Independent Character, except while Otar is in a challenge. These guards do not have the Precision ability, and cannot Look out Sir!, but may receive Look out Sir! hits, wounds and effects from Otar. '''Wargear''': Otar carries a Dragon Staff of Shock, wears Priest Robes, and the Mask of Otar. Mask of Otar: The Mask of Otar glows with a vivid magical shield. Artifact, Helm. Otar has a 4+ Ward Save against flame, frost and shock damage. '''Spells''': Summon Storm Atronach (cost included in Otar's cost), Chain Lightning, Lightning Bolt, Ebonyflesh, Command Daedra, Ward. =====<u>Rahgot</u>===== Rahgot was among the more stubborn of the Dragon Priests, continuing to fight the new kingdoms of Men, centuries after the Dragons had been overthrown. In the First Era, the remnants of his army were tracked to their temple at Forelhost by Harald, the first High King of Skyrim. There, in the face of a final defeat, Rahgot and his cultists drank poison. Now they haunt the ruin in undeath, damned for eternity. Rahgot costs 270 pts. '''Special Rules''': Lord of Forelhost: An army containing Rahgot may take Dragon Cultists as Core units. '''Wargear''': Rahgot carries a Dragon Staff of Flame, and wears Priest Robes and the Mask of Rahgot. Mask of Rahgot: The emerald-green mask of Rahgot is made of Orichalcum. It grants incredible endurance to the one who wears it. Artifact, Helm. Rahgot has the Counter-Attack special rule, and continues to have his charge bonus every round of a combat that he is locked in. '''Spells''': Summon Flame Atronach (cost included in Rahgot's cost), Fireball, Incinerate, Wall of Flames, Ebonyflesh, Command Daedra, Ward. =====<u>Vokun</u>===== Vokun's name means "Shadow" the language of the Dragons. Vokun lurks in the shadows of a great ruin, ruling it from his throne as if he still lived. His power and deeds are great and mysterious. Vokun costs 335 pts. '''Wargear''': Vokun carries the Staff of Vokun, and wears Priest Robes and the Mask of Vokun. Priest's Robes. Staff of Vokun: This is a Dragon Staff of Flame. Vokun may automatically cast Fireball without having to use Power Dice or roll during each of your shooting phases, in addition to his other spells. Mask of Vokun. The grey Mask of Shadows grants its wearer mastery of the powers of darkness. Artifact, Helm. Vokun gets +3 to rolls to cast Conjuration, Illusion, and Alteration spells. '''Spells''': Summon Flame Atronach (cost included in Vokun's cost), Fireball, Incinerate, Ebonyflesh, Command Daedra, Ward, Raise Skeletons, Raise Skeletal Horde. =====<u>Volsung</u>===== Among all the High Priests, it is only Volsung who mastered the element of Frost while he lived. Guarding an ancient draconic inscription in Haafingar, he brings icy death upon all who approach the temple of his masters. Volsung costs 285 pts. '''Wargear''': Volsung carries a Dragon Staff of Frost, and wears Priest Robes and the Mask of Volsung. Mask of Volsung: The Mask of Volsung emits a ruby glow. It grants the one who wears it mastery of witty bargaining and light travel. Artifact, Helm. Volsung and his unit treat difficult terrain as open ground(dangerous terrain taken as normal), and get +2 to their roll to make a Sweeping Advance. '''Spells''': Summon Frost Atronach (cost included in Volsung's cost), Ice Storm, Icy Spear, Blizzard, Ebonyflesh, Command Daedra, Ward.
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