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===Lore of Tempest (Kislev)=== Summary of Strengths: a good damage focused lore with two nice buffs also, it has a wide variety of damage spells for multiple situations and they are all cost effective. Probably the best of the two kislev lores. Lore Attribute reduces enemy speed map wide, pretty good combined with other sources of slow, Ice sheet, frostbite etc *'''Gust of True Flight''': Grants a friendly missile unit increased range and accuracy. When overcast, it affects all units in an area. Kislev relies a lot on its ranged units, so this will be worth taking for range-heavy defensive builds. *'''Hailstorm''': An icy version of the Lore of Metals Searing Doom, bombarding an area with projectiles, and can be overcast for a longer duration and more projectiles. very cheap and efficient, not very good AP though. *'''Swiftwing''': Grants friendly units inside an area increased speed and charge bonus. Overcast to affect a larger area. Probably going to be essential any time you're bringing a lot of cavalry to the fight, which you'll need against armies with more artillery than you. honestly not bad but not great, it would be more versatile if it increased MA or MD but not bad. *'''Biting Wind''': Your basic damage wind spell. Can be overcast for increased damage, specially of the armor-piercing variety. *'''Hawks of Miska''': A Vortex spell that has no AP, but it also applies reduces leadership and doesn't damage friendly units. Overcast for increased damage. Bring against lightly armored units and it can get tons of kills with no risk to your units. *'''Blizzard''': Big bad stationary vortex that deals heavy damage in a large area and also applies Frostbite that slows enemies. Overcast for increased damage. Very good for all the same reasons as pit of shades.
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