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===Vehicles=== *'''Cyclops Demolition Vehicle <sup>IA</sup>:''' A puny tank that eats up about half the space of a Chimera. It doesn't even do anything but explode, whether by ''Deadly Demise 1'' (which triggers on a 4+ for it) or by running next to a unit and dealing either d3 MWs on a 2+ or d6 MWs on a 6. The problem here is that there'd be nobody stupid enough to ever let this reject ever get close. *'''Hades Breaching Drill<sup>IA</sup>:''' *'''Tarantula Battery<sup>HH Legends</sup>:''' For whatever reason, these turrets also cannot arrive anywhere outside of your DZ, though your equipped heavy bolters/lascannons are less concerned about the range depending on table size. Though they can use the Overwatch strat for free at any time, these batteries only hit on a 6 when firing overwatch unlike the Astartes version. ====Squadron==== *'''Hellhound:''' The more aggressive Chimera, toting a heavy flamer and heavier inferno cannon that marks anything it hits as being unable to hide behind cover - a really handy help for any artillery you pick. The chem-cannon is just plain inferior for taking on troops with its fewer attacks meaning that it's only doing real work on MEQ. The melta cannon gives you something to pop small tanks, but you do have more affordable melta. *'''Hydra:''' Your dedicated anti-air tank. Its Autocannon is not only ''[Twin-Linked]'', but it also has ''[Anti-Fly 2+]'' and can re-roll to hit anything with the {{W40kKeyword|Fly}} keyword so you can guarantee that some planes getting trashed. *'''Leman Russ:''' Each gun gets its own datasheet, but they're all M10" T11 Sv2+ W13 Ld7+ OC3. All Leman Russes have weapon "options" but you'll always make the same choices: **Nothing/Hunter-Killer Missile: You'll never say no to a free missile. **Nothing/Storm Bolter/Heavy Stubber: The Heavy Stubber is strictly better than the other two and costs nothing, you'll always take it. **Nothing/2 Heavy Bolters/2 Heavy Flamers/2 Multi-Meltas/2 Plasma Cannons: free is free, the Heavy Bolters will reliably outperform the Heavy Flamers, the Plasma Cannons need to potentially hurt you to still be worse than the Multi-Meltas in general, and it's the Multi-Meltas that might pose a credible threat to what threatens you, so you'll always take them. **Lascannon/Heavy Bolter/Heavy Flamer: The Lascannon, for the same reason you took the Multi-Meltas. <tabs> <tab name="Battle Tank"> Good ol' reliable. While not the jack of all trades in terms of damage dealer it once was in previous editions, lacking the strength and AP to go after the tanks you really want to hit it against, its mediocre BS gets a bit a help with re-roll 1s, which spikes to full re-rolls if what you're attacking is on an objective you're not controlling. Theoretically does have a corner case where it beats the Demolisher, but only against objective-sitters so light you're wasting the tank gun to begin with. *A*BS*D, assuming the target is not near an objective: 11.375 at 48" S10 AP-1; 14.625 with full re-rolls against an objective sitter. Has '''Blast'''. </tab> <tab name="Demolisher"> It can hit units within Engagement Range without penalty, blast or no blast, and has hands down the hardest-hitting gun of the lot. *A*BS*D: 11.375 at 24" S14 AP-3. Has '''Blast'''. </tab> <tab name="Eradicator"> It can shoot units within engagement range without penalty, exactly like the Demolisher because GW ran out of ideas. Inexcusably bad compared to the noble Demolisher. *A*BS*D: 8 at 36" S7 AP-1('''Ignores Cover'''). Has '''Blast'''. </tab> <tab name="Executioner"> Add 1 to the hit roll when firing at units below half-strength, which does not synergize with its weapons at all. Never really gets good enough to compete with a Demolisher. *A*BS*D, non-Hazardous, at or above half-strength: 6.5 at 36" S7 AP-2. Has '''Blast'''. *A*BS*D, non-Hazardous, below half-strength: 8.67 at 36" S7 AP-2. Has '''Blast'''. *A*BS*D, Hazardous, at or above half-strength: 9.75 at 36" S8 AP-3. Has '''Blast'''. *A*BS*D, Hazardous, below half-strength: 13 at 36" S8 AP-3. Has '''Blast'''. </tab> <tab name="Exterminator"> Gives other guard units -1AP against 1 unit it has shot at and hit, and shoots twice as much at half range (24") - but if you're getting within 24", you should be using a Demolisher. *A*BS*D: 6 at 48" S9('''Twin-Linked''') AP-1, 12 at 48" S9('''Twin-Linked''') AP-1. </tab> <tab name="Punisher"> Main gun has '''Devastating Wounds''' against ''non''-{{W40Kkeyword|Monsters/Vehicles}}. Remember, '''Lethal Hits''' turns this off when it triggers. Are you reaching for your Demolisher instead yet? *A*BS*D, assuming you don't shoot a Monster or Vehicle: 10 at 24" S6 AP0 (approximately 1.67 mortal wounds). </tab> <tab name="Vanquisher"> Can re-roll wound rolls when firing at {{W40Kkeyword|Monsters/Vehicles}}. This has been bad in every edition, index or codex, and 10e has only made it worse with the removal of Regimental Doctrines stripping away your needed re-roll to hit. Does have '''Heavy''' on its shitty gun, so you can sit there statically for more accuracy. *A*BS*D, assuming you Remain Stationary: 6.33 at 72" S18 AP-4. </tab> </tabs> *'''Rogal Dorn Battle Tank:''' Even beefier than a Leman Russ at T12 W18, and a single-use ability to negate a hit. You got a bunch of gun "choices" you'll always make the same way, so here's the gun loadout in practice. You get all of these: **72" Ad6+3('''Blast''') BS4+ S12 AP-2 D3. **48" A2 BS3+ S9 AP-1 D3. **1 Heavy Stubber. **24" Ad6('''Blast''') BS4+ S9 AP-3 D3. **2 multi-meltas and 2 meltaguns. *'''[[CRASSUS ARMORED ASSAULT TRANSPORT]]<sup>IA</sup>:''' *'''Carnodon<sup>IA</sup>:''' *'''Colossus<sup>IA</sup>:''' *'''Malcador<sup>IA</sup>:''' <tabs> <tab name="Malcador"> </tab> <tab name="Annihilator"> </tab> <tab name="Defender"> </tab> <tab name="Infernus"> </tab> </tabs> *'''Praetor<sup>IA</sup>:''' *'''Trojan Support Vehicle<sup>IA</sup>:''' A big tank that can fix tanks just as good as any Enginseer can, restoring d3 wounds and giving +1 to hit for the unit that got fixed. That said, you can't cheese this with both the Trojan and the Enginseer. =====Artillery===== All of these have '''Blast''' on their main gun, and all except the Deathstrike have '''Heavy''' (the Deathstrike is BS2+ base) and '''Indirect Fire''' (the Deathstrike has a fancy rule doing the same thing but better if you ever manage to fire it). *'''Basilisk:''' The classic artillery tank. Comes with an absurd range which pretty much blows up any MEQ and most TEQ and makes anyone it shoots take -2 to movement and -2 to advances and charges. Try to never take this, because a Manticore does the same job better. *'''Deathstrike:''' Back to being garbage, the Deathstrike only has the Deathstrike Missile now, which is a A2D6 S16 AP-4 [[Derp|D1]] flop of a tank-destroyer. Just like last edition, you need to lay down a marker and wait a turn before firing this weapon, which is applied to all enemy units within 6" of the marker. **Same problem as always: you need to wait an entire turn before firing it, but now they can apply their invuln. *'''Manticore:''' An amped-up artillery vehicle more dedicated to destroying TEQ and smaller monsters, the latter getting help from a re-roll to hit an enemy with 5+ models. *'''Wyvern:''' 2d6 '''Ignores Cover, Twin-Linked''' mortar that causes one enemy unit (excluding {{W40kKeyword|Monster}} and {{W40kKeyword|Vehicle}} units) to have -1 to hit for a round. Don't take it to actually hit someone, just so you can protect your troops as they advance. =====Walkers===== *'''Armoured Sentinels:''' Mercifully, the Sentinels are still good units, with the Armoured version as T8 Sv2+, but what you're really after is the fact that it can re-roll wounds against {{W40kKeyword|Monster}} and {{W40kKeyword|Vehicle}} units. As such, you'd want to keep plasma cannon or grab a lascannon if you're taking one, with a missile launcher if you're looking for some switching to mob control. *'''Scout Sentinels:''' T7, Sv3+, and ''Scouts 9"'', the Scout Sentinel also acts as an Imperial Pathfinder, marking a visible enemy unit within 18" of it to give your other units re-rolls of 1s to Hit and letting your artillery ignore ''[Indirect Fire]'' penalties. ====Dedicated Transports==== *'''Chimera:''' Any {{W40kKeyword|Officer}} units inside this unit are still able to issue orders. Useful if you're running an infantry-heavy force since you'll be able to keep them at their best. *'''Taurox:''' Upgraded, it can now carry 12 {{W40kKeyword|Infantry}} models with heavy weapons teams taking 2 models and Ogryns counting as 3. Lets its passengers disembark after having advanced, giving the squad an extra bit of mobility - while this makes the unit count as if they moved and unable to charge, this won't matter much since Guardsmen aren't usually keen on actually fighting up close. **Has only two weapons to consider: The Storm Bolter if you want more shots with ''Rapid Fire 2'' or the high-powered Twin Autocannons with ''Twin-Linked''. *'''Taurox Prime:''' The dedicated transport for the {{W40kKeyword|Militarum Tempestus}} and nobody else. In exchange it carries a hefty roster of weapons rather than merely a twin Autocannon. On the top, it has the choice between a battle cannon, a missile launcher or a gatling cannon. ====Titanic==== *'''Baneblade:''' The big boss clearly benefited from the edition change, as it's now at a monstrous T13 W24. Hell, now it's big enough that it can count as cover for any models hiding behind it. <tabs> <tab name="Baneblade"> </tab> <tab name="Banehammer"> </tab> <tab name="Banesword"> </tab> <tab name="Doomhammer"> </tab> <tab name="Hellhammer"> </tab> <tab name="Shadowsword"> </tab> <tab name="Stormlord"> </tab> <tab name="Stormsword"> </tab> <tab name="Stormblade (IA)"> </tab> <tab> </tab> </tabs> *'''Macharius<sup>IA</sup>:''' <tabs> <tab name="Macharius"> </tab> <tab name="Vanquisher"> </tab> <tab name="Vulcan"> </tab> </tabs> *'''Valdor<sup>IA</sup>:''' ====Aircraft==== *'''Valkyrie:''' *'''Avenger Strike Fighter<sup>IA</sup>:''' *'''Marauder Bomber<sup>IA</sup>:''' *'''Marauder Destroyer<sup>IA</sup>:''' *'''Thunderbolt Heavy Fighter<sup>IA</sup>:''' *'''Voss-Pattern Lightning<sup>IA</sup>:''' *'''Vulture Gunship<sup>IA</sup>:'''
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