Editing
Warhammer 40,000/10th Edition Tactics/Tau
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=====Non-Fly===== *'''Broadside Battlesuits:''' Tough as rocks now, thanks to their T6 Sv2+ W8 and a 4+++ against mortals. Their heavy rail rifles have an improved profile benefits from a higher S12, retaining their 2 shots (hurray, no twin-linked), AP-4, Dd6+1 and devastating wounds; what's changed on them is the inclusion of the Heavy keyword, making shots hit on 3s if they don't move, which they probably won't - and all without an observer unit! Or they can trade that for the high-yield missile pod, which gains twin-linked in this edition. Options got kinda wild too, forcing you to pick two (but no duplicates) of either twin smart missile system or plasma rifle, a seeker missile, or a battlesuit or weapon support system. From there, you get to choose drones for your lads and the shield drone is the obvious standout, but don't dismiss the marker or missile drones - the latter are exclusive to broadsides and riptides. **The lack of an invulnerable save (or the shield drone to pass it onto in other editions) means these guys will be hot targets for melta shots. Best fielded in pairs to pick off a light tank or monster each turn. ======Titanic====== *'''Stormsurge:''' Critically, no longer deemed a battlesuit as it lacks that keyword. Cluster rockets make its two smart missile systems look like bottle rockets and yet it has both - and infinite destroyer missiles! Right, so the big gun: it starts with a pulse driver cannon (72" Ad6+3 BS4+ S12 AP-3 D3 [HEAVY, BLAST]), which is clearly a weapon made to raze harder targets at range. This can be replaced with a pulse blast cannon (Capable of either scattering some hits against TEQs or a focused shot for demolishing tanks), which seems designed to take out something like a Knight that got too close for your liking. * '''[[KX139 Ta'Unar Supremacy Armour|Ta'unar Supremacy Armour]]<sup>IA</sup>:''' The biggest land unit the Tau can field, it has a rock-hard statline, pushing past a [[Imperial_Knight#Dominus_Knight_Castellan|Knight Castellan]] for durability, and a whole bunch of guns, although it's been bumped down to entirely BS4+ compared to a BS of 3+ in 9th. It has two arm weapons, a top-mounted weapons system and a fair amount of burst cannons/smart missile systems for light infantry. The arm weapons are a tri-axis ion cannon which will wipe out squads of MEQ in an instant and can be supercharged for those tougher TEQ units and a fusion eradicator to devour light vehicles with, although its range is relatively short. The top weapons are interesting, you get three options: first is three pulse ordnance drivers for 24 shots total with 60" S5 AP-1 D3 and ''[Anti-Infantry 2+]'' so it'll kill infantry dead, second is two nexus missile launchers which are an all-rounder for most things smaller than a Rhino with a rare S8 AP-3 D2 profile. Last is the heavy rail cannon array with 120" A2 S26 AP-5 [[Rape|D16]] with ''[Devastating Wounds]'' so you can point at everything smaller than a heavy tank and go "bye-bye" in a single hit, although only having 2 shots means you will definitely want to keep this thing guided and fed with re-rolls from a unit like stealth battlesuits, you're paying 685 points for this model in the first place so you might as well give it all you can. Because of the changes in the game in terms of durability, objectives and terrain and because it has a much more reasonable points cost, the Ta'unar might be genuinely good now.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information