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====Vyrkos==== Bestial Fantasy Russian Vampires who run with the pack, especially dire wolves. This is the kind of army that wants plenty of heroes to buff their humanoid and lupine zombies alongside the kind of tactics that wolves would use. <div class="mw-collapsible-content"> =====Traits===== *'''The Strength of the Pack is the Wolf''': {{AOSKeyword|Vyrkos Deadwalker}} and {{AOSKeyword| Vyrkos Deathrattle}} units within 9" of a {{AOSKeyword|Vyrkos Vampire Heroes}} get +1 to their wound rolls. *'''The Strength of the Wolf is the Pack''': Those same {{AOSKeyword|Vyrkos Vampire Hero Wizards}} get to reroll cast rolls. =====Command Traits===== *'''Pack Alpha''': The general gets to use one of their command abilities for free once per turn. Probably the strongest choice and pretty good in an army that will have a lot of command abilities to choose from. *'''Driven by Deathstench''': You can re-roll charge rolls for friendly {{AOSKeyword|Vyrkos Dynasty}} units wholly within 9" of this general. Also good. *'''Kin of the Wolf''': Once per battle, at the end of your movement phase, you can say that this general will summon a pack of Dire Wolves to the battlefield. If you do so, you can add 1 unit of up to 5 {{AOSKeyword|Dire Wolves}} to your army. Set up that unit wholly within 9" of this general and more than 9" from all enemy units. Fluffy but Radukar the Beast is simply better at it. *'''Hunter's Snare''': If this general contests an objective, the number of models this general counts as is equal to their Wounds characteristic. *'''Spoor Trackers''': At the start of your hero phase, friendly {{AOSKeyword|Vyrkos Dynasty Deadwalker}} units wholly within 9" of this general can make a normal move of up to 3" (they cannot run). Give it to a general that can keep up with their wolves (unless a horde of fast walking zombies is what you want). *'''United by Blood''': This general can attempt to unbind 1 spell in the enemy hero phase in the same manner as a {{AOSKeyword|Wizard}}. If this general is already a {{AOSKeyword|Wizard}}, they can attempt to unbind 1 extra spell in the enemy hero phase. May see some use in small games. =====Artifacts===== * '''Ulfenkarnian Phylactery:''' Friendly {{AOSKeyword|Soulblight Gravelords}} units are affected by the Deathless Minions battle trait whilst they are wholly within 18" of the bearer instead of 12". Give it to a Necromancer sitting behind your line to grant greater flexibility to other heroes or give it to a Vampire Lord on Zombie Dragon or Wight King leading your more mobile units on the flank. * '''Cloak of the Night Prowler:''' The bearer can pile in an extra 3" when they make a pile-in move. Situational, but may occasionally allow your flying Vampire Lord to hunt an enemy Wizard behind the enemy line ~~(remember that you have to move closer to the closest enemy model though).~~ In 3.0 you have to end as close to the **unit** as when you started. Not the model * '''Sangsyron:''' Pick 1 of the bearer’s melee weapons. If the bearer made a charge move in the same turn, add D3 to the Attacks characteristic of that weapon until the end of that turn. Better on a Vampire Lord on Zombie Dragon. * '''Vilnas’ Fang:''' Once per battle, in your charge phase, you can say that the bearer will be imbued with Vilnas’ stealth. If you do so, until the end of that phase, add 1 to charge rolls for the bearer for each other friendly {{AOSKeyword|Vyrkos Dynasty Vampire Hero}} on the battlefield. Might be OK on turn 1 if you have a coterie of Vampires and a priority target. * '''Terminus Clock:''' Once per battle, at the start of the enemy hero phase, you can say that the bearer will stop the Terminus Clock. If you do so, until the end of that phase, subtract 1 from casting rolls for enemy {{AOSKeyword|Wizard}}. Will help you shut down one enemy magic phase. * '''Standard of the Ulfenwatch:''' Once per battle, at the start of the hero phase, you can say that the bearer will raise the standard of the Ulfenwatch. If you do so, until the end of that turn, each time your opponent spends a command point, roll a dice. On a 5+, you receive 1 extra command point. Pass, until AoS 3.0 brings more command points to the game. </div></div>
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