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===Castlevania: Judgement (Time/space fuckery)=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Remember that Saint Germain Doctor Who type shit from Curse Of Darkness? Here's where that plot ended up. The final Castlevania game in the canon continuity, its an arena-based fighting game along the lines of Super Smash Brothers (Where Simon and Richter would incidentally end up about a decade after this game's release) where players would have to use their powers as well as the various sub-weapons famous to the series. One of the bosses from Symphony Of The Night, Galamoth, has usurped Dracula as chief evil ten thousand years in the future (Though where the present lies in canon isn't really specified, if it existed) and sent his minion the Time Reaper (Unrelated to Death) back in time in order to kill Dracula. Ideally, this would result in Galamoth ruling all of time, despite potentially triggering a paradox. Aeon, time-traveler and presumed servant of Saint Germain, pulls various characters from across Castlevania history to fight each other and to decide who gets to kill the Time Reaper. <div class="mw-collapsible-content"> The characters are Simon Belmont (From the original), Trevor Belmont (3), Grant Danasty (3), Sypha Belnades (3), Maria Renard (Rondo/Symphony), Eric Lecarde (Bloodlines), Shanoa (Ecclesia), Alucard, Carmilla, a Golem, Cornell (Curse of Darkness), Death, Dracula, and Aeon himself. They fight on ten different stages, the ultimate winner defeating the Time Reaper and setting the timestream back to the way it should be. If you thought the anime school<strike>girl</strike>boy-ification from the Sorrow games was bad, this game is your worst nightmare as every character is reduced to anime-esque clothing that male strippers would find too revealing, the female characters are thrown into gothic lolita dress (even the actual lolita) other than Sypha who is now a Final Fantasy-style nun despite being a (not very stereotypical) witch, and nobody knows or can explain what the fuck happened to Grant, Death, or Cornell. The chief suspect in all this is the fact that Konami decided to hire the artist for [[Anime|Death Note]], Takeshi Obata, to design the characters here, which is very obvious - if you need proof, just look at Simon and then at Light Yagami. This is where Castlevania proper ended, with Konami deciding to make God Of War clones (as discussed below) in an attempt to reboot the whole thing before giving up entirely, eventually cutting off all their franchises (If you thought this was bad, just look at what happened to Metal Gear and Silent Hill), and deciding the future was in repurposing them all as mobile games and pachinko machines. No, really. </div></div>
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