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Disney Villains Victorious Kings and Villains
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== The East India Trading Company == '''King'''<br/> Chairman Cutler Beckett of the East India Trading Co.<br/> Role: Sensible/Charming<br/> Country of Origin: The EITC<br/> Size: Medium<br/> Species: Human<br/> ---Attributes---<br/> Robustness: 9<br/> Agility: 12<br/> Intelligence: 14<br/> Sensibility: 16<br/> Charm: 14<br/> Will: 4/4<br/> Strikes: 3+3x, where X is the number of players in the party.<br/> ---Skills---<br/> Acrobatics: 7<br/> Athletics: 4<br/> Melee: 10<br/> Ranged: 6<br/> Prevent Harm: 10<br/> Endure: 8<br/> Deceit: 12<br/> Persuasion: 14<br/> Intimidate: 4<br/> Academics: 8<br/> Travel: 9<br/> Insight: 8<br/> ---Traits---<br/> -KING:<br/> This character is a KING, and gains all the relevant bonuses thereof.<br/> -Master of an Army:<br/> This unit can call in Villains to assist him in battle if they have not been defeated.<br/> -Opting for Oblivion:<br/> Any unit under Cutler Beckett's direct command is granted +2 to all rolls so long as Cutler Beckett is alive.<br/> -Ensuring the World turns Properly:<br/> +3 to any checks involving large-scale logistics and the concerns thereof.<br/> -It's Lord now, Actually:<br/> Whenever Cutler Beckett is hit while there are Mooks or Lackeys under his direct command on the field within five feet, there is a one half chance that instead of taking the strikes, the nearest Mook or Lackey will take them instead.<br/> ---Powers---<br/> -Give No Quarter!:<br/> Spend one Will Point. Cutler Beckett may summon 5+7x where x is the number of player mook-level soldiers to aid him in the current battle, OR 1+1x lackey-level soldiers.<br/> -And They’re Signed:<br/> Spend two Will Points. Cutler Beckett can use two actions to make a persuasion roll at a -4 modifier that deals triple strikes upon a hit.<br/> Equipment:<br/> Lordly Uniform: +2 to Persuasion<br/> Beckett’s Sabre: +3 to Melee<br/> Handforged Flintlock: +3 to Ranged<br/>
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