Editing
Fire Emblem
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Manakete === Winged humanoids who can use the powers of "dragonstones" to transform into powerful dragons to fight; doesn't promote but sometimes gets a higher level cap to compensate. Very strong, but they typically join late in the game, and their dragonstones are usually limited-use and either one-of-a-kind or ultra-rare, meaning that worst-case scenario, there's a pretty hard cap on the number of fights they can afford to get in. Playable ones are almost always [[loli]]s of the "much older than they look" subvariety, some of which are [[heresy|still given romantic support options]]. Enemy ones are almost always [[Dwarf|grouchy old men]]. Notably, the Tellius titles broke with tradition and instead made "dragon" a tribe of Laguz, none of whom were loli, and the first game released in America was one of the few to lack a manakete outright. (Though you can visit the house where the one from ''The Binding Blade'' is hiding out as an Easter egg on one map.) In ''Mystery of the Emblem'', the concept of Manaketes using different Dragonstones to turn into different dragons for different stat spreads was introduced; a wyvernstone gives its user the highest possible speed build and high movement, whilst a Magestone gives the highest possible resistance build. Surprisingly this concept was never reintroduced except in its direct remake, apart from the token ability for Divine Dragons to use standard Firestones in the '''Shadow Dragon''' remake and '''Binding Blade''', the latter only through a glitch. Though ''Awakening'' and ''Fates'' did bring it back in a very limited fashion by having a regular common dragonstone and a rare more powerful dragonstone. In ''Fates'', the main character can use dragonstones, however swords will still be their primary weapon in the majority of circumstances. In ''Cipher'' they are weak out of the gate but get large temporary bonuses from flipping Bonds and/or large always-on bonuses from having a large number of Bonds out.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information