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===In the Tyrant's Shadow=== : A long dormant hydraphant has been awoken by the norn queen, a creature far above the angry reaver Titan which the marines have brought to the planet. Such a powerful and colossal creature can and will wipe such a smaller Titan from existence... without a bit of help that is from outside forces. Recognising the hydraphants threat and not having anything to directly combat the creature, the angry marines have launched an assault to try and damage one of its legs, leaving it vulnerable for long enough for the angry reaver to deal a decisive blow. Not that the tyrannies will let that happen, and as such the hydraphant is surrounded at all times by a swarm of burning claws and teeth. :'''The Armies:''' The maximum amount of points for both armies is 750 pts./37 PP. All units must have the {{W40kKeyword|INFANTRY}} keyword. The hydraphant does not take a direct role in the battle, as it is engaged in combat with a distant Titan. :'''The Battlefield:''' The battlefield, which consists of a board of 30X30", is divided into two parts following the ''Search and Destroy'' deployment map. At each corner of the map 2D6” away from the board edges are the legs of the Hydraphant. :'''Deployment:''' Both players roll off. The player who rolls higher decides which part of the battlefield is his deployment. The two then set their army following the normal deployment rules. :'''First Turn:''' The player that first finishes to set all his units has the first turn. The other can try to steal the initiative as normal. :'''Battle Lenght:''' The battle lasts until one player has satisfied his victory condition. :'''Victory Conditions:''' The Angry Marine player wins as soon as they destroy two of the Hydraphant's legs. The Tyranid player wins as soon as every enemy model is killed (units in reserves count as destroyed). :'''Additional Rules:''' :: All {{W40kKeyword|TYRANIDS}} are in synapse range. :: All units suffer -1 to their hit rolls with ranged weapons. :: All non {{W40kKeyword|TYRANID}} units suffer one mortal wound each turn. ::{{W40kKeyword|ANGRY MARINE}} units always get plus one attack, not just in the fight phase that they charged in. :'''Additional Stratagems:''' :'''Tyranids:''' ::'''Draw the attention of the Devil (4 CP):''' A hydraphant is far above the petty concerns of infantry warfare, the role given to it is to duel with enemy titans. However, it will assist its brethren... if they can gain the attention of its colossal, but focused mind. :: At the beginning of your movement phase, the Tyranid player may draw the attention of the Hydraphant above it. Select an enemy unit with 2D6” of one of the Hydraphant’s legs, that unit suffers 2D6 mortal wounds and halves all movement and charge distances for the rest of the battle. :'''Angry Marines:''' ::'''FUCK ME THAT'S BIG!!! HOW CAN WE FUCKING MISS THE FUCKING THING?!!! IT'S ALMOST AS BIG AS YOUR MOM BITCH!!! (2 CP):''' :: Choose a unit during the Shooting or Fight phase which is directing all of its attacks at one of the Hyraphant’s legs. That unit may add 2 to its hit rolls and deals 1 extra damage with each of its weapons.
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